jbikker / ogllabLinks
OpenGL rendering framework.
☆27Updated 3 years ago
Alternatives and similar repositories for ogllab
Users that are interested in ogllab are comparing it to the libraries listed below
Sorting:
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- Mini Spin-X Library☆53Updated this week
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Graphics prototyping framework☆37Updated this week
- Hobby software rasterizer.☆72Updated 5 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated 4 months ago
- ☆82Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- This is a list of game development resources I will be collecting☆61Updated 5 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Realtime Software Rasterizer☆35Updated 6 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- ☆43Updated 5 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Simple Vulkan ray tracing☆36Updated 10 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- rex engine and game☆15Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆29Updated 2 months ago