rAzoR8 / SPEAR
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
☆50Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for SPEAR
- ☆80Updated 6 years ago
- Demoscene graphics engine.☆58Updated 4 years ago
- ☆55Updated 8 years ago
- HLSL-to-ISPC Utility Library☆42Updated 6 years ago
- Handles image pixel format, querys for all, encode/decode for many☆61Updated 2 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆94Updated 6 years ago
- Clustered forward rendering demo with Vulkan☆54Updated 6 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆78Updated 5 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆116Updated 3 years ago
- ☆51Updated 7 months ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆34Updated 3 weeks ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆161Updated last year
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Hexagonal Prism Bounding Volume☆44Updated 5 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆34Updated 5 years ago
- An experimental ISPC backend for SPIRV-Cross☆60Updated last year
- Misc repository for certain GPU algorithms.☆21Updated 10 months ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- SPMD in C++☆68Updated 4 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated 11 months ago