rAzoR8 / SPEARLinks
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
☆51Updated 7 years ago
Alternatives and similar repositories for SPEAR
Users that are interested in SPEAR are comparing it to the libraries listed below
Sorting:
- ☆83Updated 7 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- ☆55Updated 9 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 3 weeks ago
- ☆51Updated 7 months ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- SPMD in C++☆68Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆87Updated 5 years ago
- A wrapper for DXC and SPIRV-cross☆104Updated 4 months ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆126Updated 7 months ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆76Updated 9 years ago
- C++17 GLSL-like vector and matrix math lib☆188Updated 3 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Importance-sampled FAST Noise☆39Updated 2 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆43Updated 5 months ago