SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
☆51Aug 11, 2018Updated 7 years ago
Alternatives and similar repositories for SPEAR
Users that are interested in SPEAR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- SPIR-V Code Generator / Graph Editor GUI☆67Apr 12, 2021Updated 5 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Oct 14, 2023Updated 2 years ago
- Single header SPIR-V compressor for C and C++☆33Sep 29, 2016Updated 9 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 3 years ago
- Generate SPIR-V bytecode from an operation graph☆72Feb 20, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Makma is a deferred Vulkan renderer written in C++.☆82May 10, 2021Updated 5 years ago
- A hobby project of a C++ game engine. Uses OpenGL and C++20☆15Feb 11, 2026Updated 4 months ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆569Apr 17, 2019Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆36Apr 23, 2016Updated 10 years ago
- Circle C++ shaders☆500Mar 9, 2022Updated 4 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆135May 18, 2026Updated last month
- Vulkan library oriented on high speed rendering☆294Jan 27, 2019Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Dec 29, 2014Updated 11 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆844Jun 24, 2026Updated last week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆594Nov 18, 2020Updated 5 years ago
- Virtual machine for executing SPIR-V☆318Nov 1, 2024Updated last year
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆472Oct 16, 2023Updated 2 years ago
- Spherical Cube Map rendering library☆25Jun 9, 2016Updated 10 years ago
- Zig + Sokol + ImGui☆11Oct 14, 2019Updated 6 years ago
- Anvil is a cross-platform framework for Vulkan☆610Jun 17, 2024Updated 2 years ago
- A runtime SPIR-V assembler☆49May 6, 2026Updated last month
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Jun 12, 2022Updated 4 years ago
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆475Jun 15, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆263May 5, 2026Updated last month
- Unified renderer implementation ("Un r imp")☆236Apr 22, 2024Updated 2 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- Library for task-based parallellism☆13Dec 26, 2025Updated 6 months ago
- A dx12/Vk game engine (kind of).☆130Jan 3, 2021Updated 5 years ago
- An abstraction layer for graphics APIs.☆219Jun 15, 2026Updated 2 weeks ago
- Vulkan Memory Model☆115Jun 26, 2025Updated last year
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- Fast Point Overlap Test☆19Jun 17, 2018Updated 8 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆17Aug 27, 2022Updated 3 years ago
- My personal Vulkan renderer☆1,904Updated this week
- A GLSL parser☆281Mar 26, 2023Updated 3 years ago
- Multi-Threaded Job System using Fibers☆177Jun 19, 2022Updated 4 years ago
- GPU texture/buffer performance tester☆683Nov 19, 2020Updated 5 years ago
- Code for music synth presentation☆30Jul 5, 2016Updated 9 years ago
- A wrapper for DXC and SPIRV-cross☆106Apr 26, 2026Updated 2 months ago