rAzoR8 / SPEARLinks
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
☆50Updated 6 years ago
Alternatives and similar repositories for SPEAR
Users that are interested in SPEAR are comparing it to the libraries listed below
Sorting:
- ☆82Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- ☆55Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- SPMD in C++☆68Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- ☆51Updated 4 months ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆39Updated 2 months ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Mini Spin-X Library☆51Updated 6 months ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆121Updated 4 months ago