guybrush77 / rapidobjLinks
A fast, header-only, C++17 library for parsing Wavefront .obj files.
☆198Updated last year
Alternatives and similar repositories for rapidobj
Users that are interested in rapidobj are comparing it to the libraries listed below
Sorting:
- CPU Based Rasterizer Engine☆191Updated 3 years ago
- Framework for rapid OpenGL demos prototyping☆110Updated 8 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- A minimal implementation of Vulkan ray tracing.☆95Updated 10 months ago
- Interactive Orientation Gizmo for ImGui☆105Updated 5 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆126Updated last year
- ANARI Software Development Kit (SDK)☆262Updated last month
- C++ bindings for VulkanMemoryAllocator☆80Updated last month
- Blazingly fast Vulkan glTF Viewer☆105Updated this week
- Slang Render Hardware Interface☆92Updated last week
- Render graph management library.☆237Updated 3 weeks ago
- Silhouette and toon shading post-processing with Vulkan☆91Updated last year
- A procedural geometry generation library for C++11☆229Updated 2 years ago
- bigg (bgfx + imgui + glfw + glm) + utils☆239Updated 2 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- A simple ImGui component for rendering profiling data☆266Updated 2 months ago
- Embeddable physically based renderer☆448Updated last week
- Modified version of Sony's open sourced vector and matrix math library.☆298Updated last year
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆127Updated 7 months ago
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆142Updated last week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆80Updated 2 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆97Updated 2 years ago
- C++ CPU Software-Rasterizer☆67Updated last year
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆257Updated last month
- nanothread — Minimal thread pool for task parallelism☆82Updated 4 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆104Updated 2 months ago
- The Tauray renderer☆125Updated 4 months ago
- My render engine for experiments.☆198Updated last month