guybrush77 / rapidobjLinks
A fast, header-only, C++17 library for parsing Wavefront .obj files.
☆202Updated last year
Alternatives and similar repositories for rapidobj
Users that are interested in rapidobj are comparing it to the libraries listed below
Sorting:
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- CPU Based Rasterizer Engine☆192Updated 4 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated 3 weeks ago
- A simple ImGui component for rendering profiling data☆270Updated 2 months ago
- Framework for rapid OpenGL demos prototyping☆112Updated 3 weeks ago
- A procedural geometry generation library for C++11☆233Updated 2 years ago
- Blazingly fast Vulkan glTF Viewer☆116Updated last week
- A minimal implementation of Vulkan ray tracing.☆96Updated last year
- My render engine for experiments.☆200Updated 2 months ago
- Interactive Orientation Gizmo for ImGui☆115Updated 8 months ago
- ☆101Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆306Updated last year
- Render graph management library.☆245Updated 3 weeks ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆259Updated 2 weeks ago
- ANARI Software Development Kit (SDK)☆267Updated this week
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆130Updated 3 weeks ago
- KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use☆145Updated 2 weeks ago
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆117Updated 3 months ago
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- bigg (bgfx + imgui + glfw + glm) + utils☆239Updated 2 years ago
- 3D game engine using C++20 and Vulkan (WIP)☆129Updated last year
- Slang Render Hardware Interface☆125Updated this week
- C++ bindings for VulkanMemoryAllocator☆88Updated 2 weeks ago
- Vulkan triangle in ~380 lines of code☆131Updated this week
- Embeddable physically based renderer☆475Updated 2 weeks ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- Silhouette and toon shading post-processing with Vulkan☆95Updated 2 months ago
- A flexible and fast matrix, transform and geometry library.☆131Updated 4 months ago
- nanothread — Minimal thread pool for task parallelism☆85Updated 2 weeks ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago