wjakob / pcg32Links
Tiny self-contained C++ version of the PCG32 pseudorandom number generator
☆76Updated 9 years ago
Alternatives and similar repositories for pcg32
Users that are interested in pcg32 are comparing it to the libraries listed below
Sorting:
- Modern C++ swizzling header-only library☆192Updated last year
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- ☆56Updated 3 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- ☆83Updated 7 years ago
- NanoSTL, a small subset of C++ STL and libm☆127Updated 3 weeks ago
- single-header c++ math library☆112Updated 5 years ago
- C++17 GLSL-like vector and matrix math lib☆188Updated 3 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 9 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- Spectral Path Tracer☆63Updated last year
- ☆51Updated 8 months ago
- GLSL shader live-reloading☆70Updated 8 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆128Updated 8 months ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- ☆114Updated last year
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Aimed to eliminate preprocessor hell in shaders and kernels.☆45Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- A library of distance and occlusion generation routines☆112Updated 3 weeks ago
- Tone Mapper☆72Updated 5 months ago