Procedural macros for working with Vulkan shaders
☆43Sep 1, 2025Updated 8 months ago
Alternatives and similar repositories for vk-shader-macros
Users that are interested in vk-shader-macros are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Async-oriented Vulkan helpers☆40Apr 30, 2026Updated last week
- Binary file patching tool☆23Oct 30, 2020Updated 5 years ago
- ☆33Oct 30, 2023Updated 2 years ago
- A Nix function for building Rust crates with Cargo, but using Nix for dependency management.☆21Jul 28, 2020Updated 5 years ago
- A cross-platform, low-level toolkit for GPU surface management☆22Apr 30, 2020Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Low level audio render/capture library☆40Dec 30, 2020Updated 5 years ago
- Lightweight game audio☆163Oct 15, 2023Updated 2 years ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- ☆14Mar 1, 2020Updated 6 years ago
- ☆27Dec 9, 2025Updated 5 months ago
- A library for conveniently displaying well-formatted, and good looking errors to users of CLI applications. Useful for bubbling up unreco…☆18May 15, 2020Updated 5 years ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆202Feb 23, 2026Updated 2 months ago
- Pure Rust PNG decoder with good performances in WebAssembly☆10Aug 13, 2019Updated 6 years ago
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆270Oct 30, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- MIT NIHS image format implementations☆10Dec 11, 2019Updated 6 years ago
- ☆19Jun 11, 2025Updated 10 months ago
- A showcase game for the crow rendering engine☆38Mar 17, 2020Updated 6 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆23Dec 10, 2023Updated 2 years ago
- Serde (De)serializer implementation for rlua::Value☆24Jul 28, 2022Updated 3 years ago
- Yet another Game Boy emulator☆22Sep 4, 2022Updated 3 years ago
- Bullet Physics wrapper for the Rust language.☆48Mar 8, 2018Updated 8 years ago
- Rust solutions to the Advent Of Code 2018☆46Dec 25, 2018Updated 7 years ago
- A bare-bones macro-based Entity-Component-System☆11Apr 11, 2021Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆70Aug 27, 2023Updated 2 years ago
- A fuzzy(er) finder in Rust 🔎☆15May 28, 2022Updated 3 years ago
- Cargo dephell analyzes the third-party dependencies of a Rust workspace☆48May 12, 2023Updated 2 years ago
- A glsl to spirv compiler☆20Nov 26, 2019Updated 6 years ago
- Simplified Vulkan synchronization logic, written in rust☆59Jul 4, 2025Updated 10 months ago
- ☆12Jun 2, 2019Updated 6 years ago
- Making floating-point behave.☆87Nov 22, 2024Updated last year
- Spawn processes with arbitrary closures in rust☆115Sep 16, 2021Updated 4 years ago
- Pure, minimal, and scalable timers☆26Jan 14, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆11Sep 12, 2022Updated 3 years ago
- Rust bindings to wgpu native library☆1,673Jun 3, 2021Updated 4 years ago
- Various tools and algorithms for building role-playing and adventure games☆28Dec 6, 2022Updated 3 years ago
- A GitHub action that allows users to subscribe to a label and automatically get @'d when the label is applied☆12Jul 18, 2023Updated 2 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Jan 8, 2025Updated last year
- A simple cross-platform runtime / startup for Rust on embedded devices.☆19Oct 16, 2024Updated last year
- ☆20Jul 9, 2021Updated 4 years ago