lebedec / libfmodLinks
A library wrapper for integrating FMOD Engine in Rust applications.
☆48Updated 8 months ago
Alternatives and similar repositories for libfmod
Users that are interested in libfmod are comparing it to the libraries listed below
Sorting:
- A tweening library for Rust☆62Updated last month
- Batteries included ECS library for rust with entity relations and much more☆86Updated last week
- Rust bindings to Jolt Physics☆48Updated last week
- Asynchronous operations for Bevy Engine☆67Updated 10 months ago
- a generated entity component system 🦎☆110Updated 4 months ago
- ☆39Updated last month
- Verlet physics plugin for bevy.☆45Updated 5 months ago
- Attach Bevy's Handles/Entities statically to Types.☆37Updated last year
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆26Updated 5 months ago
- Vulkan-lite GPU API☆89Updated 11 months ago
- A basic mipmap generator for bevy☆33Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated last month
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- Lightweight game audio☆155Updated last year
- A cross platform (wasm included) networking library!☆58Updated 3 years ago
- Custom RON Assets for Bevy☆38Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago
- BVH Construction and Traversal Library☆56Updated 4 months ago
- A convenient on-screen message print macro for bevy.☆41Updated 11 months ago
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆72Updated last month
- A 3d gizmo for transforming entities in Bevy.☆167Updated last month
- A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.☆26Updated this week
- A library to draw pixels in bevy☆48Updated 5 months ago
- ☆58Updated 6 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- An async-compatible thread-pool written in rust.☆31Updated this week
- Asset manger for good assets only☆31Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- A workflow for baked global illumination in the Bevy game engine☆28Updated 8 months ago