aclysma / imgui-inspect
An inspector UI using imgui in Rust
☆72Updated 3 years ago
Alternatives and similar repositories for imgui-inspect:
Users that are interested in imgui-inspect are comparing it to the libraries listed below
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago
- RenderDoc application bindings for Rust☆47Updated 10 months ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Vulkan-lite GPU API☆89Updated 8 months ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Generate SPIR-V bytecode from an operation graph☆68Updated 5 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 5 months ago
- Implementation of PBR using wgpu-rs☆79Updated 3 years ago
- "cross shade" meta shading language and compiler☆38Updated 6 years ago
- ☆24Updated last month
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- Rust library for parameterized inbetweening☆51Updated last year
- GLSL mathematics for Rust programming language.☆43Updated last year
- 🦀 Minimal SPIR-V reflection library.☆42Updated 2 months ago
- ☆32Updated 6 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆57Updated last week
- Bare metal wrapper for modern OpenGL 4.5+☆53Updated 3 years ago
- Backend Agnostic Renderer in Rust☆38Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 7 months ago
- A simple path tracer built in Rust☆36Updated 2 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated last week
- Signed Distance Field Utilities☆118Updated 3 years ago
- Linear Quadtree implementation in Rust☆26Updated 7 months ago
- Rust interface for Vulkan☆27Updated 2 weeks ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 3 weeks ago