A common standard for tangent space used in baking tools to produce normal maps.
☆369Jul 20, 2024Updated 2 years ago
Alternatives and similar repositories for MikkTSpace
Users that are interested in MikkTSpace are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- a free welder☆19Mar 25, 2020Updated 6 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,030Jun 7, 2026Updated 2 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆8,203Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆895Apr 22, 2024Updated 2 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆182Jan 28, 2026Updated 6 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- Simple GPU clock stabilizer for consistent profiling☆20Sep 14, 2022Updated 3 years ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- ISPC Texture Compressor☆477Sep 23, 2024Updated last year
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆415Jan 29, 2026Updated 6 months ago
- Real-time BC6H compression on GPU☆371Jul 26, 2023Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,013Aug 7, 2025Updated last year
- My personal Vulkan renderer☆1,931Updated this week
- Small header-only C library to decompress any BC compressed image☆190Oct 23, 2025Updated 9 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Open source c++ skeletal animation library and toolset☆2,897Aug 1, 2026Updated last week
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆244Jul 4, 2022Updated 4 years ago
- Header only C11 tiny glTF 2.0 library☆2,500Aug 2, 2026Updated last week
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,055Apr 30, 2024Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆540Aug 19, 2025Updated 11 months ago
- Betsy GPU compressor☆384Nov 10, 2022Updated 3 years ago
- RDO BC1-7 GPU texture encoders☆274Jul 31, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,840Jan 13, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆758May 10, 2024Updated 2 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆112Feb 17, 2021Updated 5 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆342Aug 24, 2023Updated 2 years ago
- UVAtlas isochart texture atlas☆926Apr 22, 2026Updated 3 months ago
- Fast, high-quality texture compression library for many formats☆52Jun 23, 2022Updated 4 years ago
- Mesh parameterization / UV unwrapping library☆2,540Jun 16, 2024Updated 2 years ago
- A tool for visualizing and communicating the errors in rendered images.☆642Nov 7, 2025Updated 9 months ago
- Easy to integrate Vulkan memory allocation library☆3,461Jun 4, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,482Jul 31, 2026Updated last week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,539Mar 24, 2023Updated 3 years ago
- CPU scope based profiling library and browser based profile inspector with ImGui visualization☆100May 31, 2026Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆139Feb 23, 2026Updated 5 months ago
- Animation Compression Library☆1,584Nov 26, 2025Updated 8 months ago
- Single source file FBX loader☆1,364Aug 4, 2026Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆864Updated this week