REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
☆70Jan 29, 2024Updated 2 years ago
Alternatives and similar repositories for REI
Users that are interested in REI are comparing it to the libraries listed below
Sorting:
- ☆22Nov 6, 2023Updated 2 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 8 years ago
- NK is a simple C++ 2D rendering library with input and app control handling.☆12Aug 11, 2024Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 3 months ago
- Amazon Shader Language (AZSL) Compiler☆28Mar 5, 2025Updated last year
- Shift: A Rendering Sandbox for Computer Graphics Research☆20Feb 23, 2026Updated 2 weeks ago
- Full shader source for https://medium.com/@cyrilltoboe/simplest-gradient-skybox-with-moon-8581610c86c0☆13Aug 11, 2017Updated 8 years ago
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆14Dec 10, 2020Updated 5 years ago
- Bournemouth University MSc Computer Animation and Visual Effects 2019/2020 master's project.☆15Feb 16, 2023Updated 3 years ago
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- ☆18Nov 29, 2015Updated 10 years ago
- Common infrastructure for throwing exceptions☆16Jan 26, 2026Updated last month
- Game Engines with Source: Learning from the best☆745Dec 4, 2025Updated 3 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆155Jan 6, 2025Updated last year
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- Modern C++ cross-platform window abstraction.☆18Dec 24, 2019Updated 6 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆173Jun 6, 2025Updated 9 months ago
- A snapshot of our vulkan backend code☆326Nov 19, 2024Updated last year
- A barebones example of Unity's ScriptableRendererFeature☆17Feb 28, 2020Updated 6 years ago
- ☆20May 24, 2020Updated 5 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- Star Wars: Jedi Knight - Jedi Academy (2003) by Raven Software Corporation☆22Apr 9, 2013Updated 12 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- ☆21Jan 27, 2025Updated last year
- Yet another multiplatform C++ framework to make games☆86Feb 23, 2026Updated 2 weeks ago
- Mini Spin-X Library☆53Updated this week
- Control flow macros for Jai☆21Jan 20, 2025Updated last year
- A "3d pixel perfect outline" shader for Godot 3.☆18May 23, 2021Updated 4 years ago
- XLE prototype 3D game engine☆20Feb 26, 2026Updated last week
- An experimental game engine.☆193Aug 29, 2025Updated 6 months ago
- Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)☆92Feb 20, 2024Updated 2 years ago
- An abstraction layer for graphics APIs.☆219Feb 17, 2026Updated 3 weeks ago
- Research oriented game engine exploring state of the art rendering techniques☆23Jun 16, 2023Updated 2 years ago
- ☆702Mar 2, 2025Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Aug 21, 2023Updated 2 years ago
- glTF 2.0 loader for C++14☆23Jun 5, 2017Updated 8 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Source for Ultimate Mortal Kombat 3 (PSX)☆33Dec 6, 2012Updated 13 years ago