valignatev / jai-control-flowView external linksLinks
Control flow macros for Jai
☆21Jan 20, 2025Updated last year
Alternatives and similar repositories for jai-control-flow
Users that are interested in jai-control-flow are comparing it to the libraries listed below
Sorting:
- Tiny CSV module for Jai☆12Aug 31, 2023Updated 2 years ago
- Tracy bindings for Jai☆23Jan 10, 2025Updated last year
- ☆20Dec 19, 2025Updated last month
- "Infinite" Pong with Two Balls in Jai Compiled to Wasm64☆12Dec 12, 2024Updated last year
- Parallel Build Strategy Experiments☆17Aug 21, 2025Updated 5 months ago
- A debugger for Linux (and hopefully macOS), written from scratch in Jai☆23Mar 17, 2022Updated 3 years ago
- My personal library for Jai (mirror)☆11May 12, 2025Updated 9 months ago
- The code from my Odin hot reload article☆12Sep 4, 2024Updated last year
- Growl is a lightweight, portable game development framework written in C++17.☆17Feb 6, 2026Updated last week
- In progress vk-guide tutorial using Odin Language.☆36Sep 19, 2025Updated 4 months ago
- binding for VulkanMemoryAllocator c interface☆27Sep 15, 2025Updated 4 months ago
- A gRPC system for managing order processing with services for inventory, notifications, and payments.☆15Jan 17, 2025Updated last year
- ☆30Dec 20, 2025Updated last month
- An enum-backed array module for Jai☆20Dec 2, 2025Updated 2 months ago
- This project is a CRUD (Create, Read, Update, Delete) API built with Go, GraphQL, and PostgreSQL.☆17Feb 6, 2025Updated last year
- Jai WebAssembly Proof-of-Concept☆77Jan 17, 2023Updated 3 years ago
- Minigames made in Odin☆29Jun 28, 2025Updated 7 months ago
- Just a test bench to learn Quaternions☆10Dec 20, 2020Updated 5 years ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆39Oct 18, 2024Updated last year
- Jai bindings for Raylib☆31Jan 20, 2026Updated 3 weeks ago
- ☆16Dec 6, 2023Updated 2 years ago
- A native desktop app visualizing vector fields☆14Nov 16, 2024Updated last year
- ☆13Dec 7, 2022Updated 3 years ago
- ☆15Feb 5, 2025Updated last year
- Type search engine for jai inspired by Tsoding's Coogle☆19Mar 18, 2025Updated 10 months ago
- Jai Language Server☆139Jan 18, 2026Updated 3 weeks ago
- A gradual guide to discover and learn the Jai programming language☆583Jan 21, 2026Updated 3 weeks ago
- jai bindings for https://github.com/nicbarker/clay☆19Jan 20, 2025Updated last year
- A coroutine module for Jai☆22Jun 16, 2025Updated 7 months ago
- Node.js backend that unifies multiple AI models into one API featuring rate limiting, caching, input validation, streaming, and monitorin…☆32Feb 6, 2026Updated last week
- String modules for Jai☆22Dec 22, 2025Updated last month
- Simple Experiment with Subframe rendering☆42May 29, 2024Updated last year
- 4orth is a Porth compiler with WASM, WASI and WASM-4 targets☆23Mar 21, 2023Updated 2 years ago
- Linux-specific Jai libraries and bindings☆31Nov 30, 2025Updated 2 months ago
- tree-sitter grammar for the language☆35Jan 14, 2026Updated 3 weeks ago
- SPAMer work☆10Oct 18, 2019Updated 6 years ago
- Handler for Aseprite's .ase/.aseprite, .aseprite-extension & extended .gpl files writen in Odin.☆47Jan 26, 2026Updated 2 weeks ago
- Snake Game written in x86-64 Assembly for Windows☆82Aug 19, 2020Updated 5 years ago
- Code for my Odin+SDL3 GPU tutorial on YouTube☆43Apr 19, 2025Updated 9 months ago