keengames / vulkan_backendLinks
A snapshot of our vulkan backend code
☆323Updated 11 months ago
Alternatives and similar repositories for vulkan_backend
Users that are interested in vulkan_backend are comparing it to the libraries listed below
Sorting:
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆303Updated 3 weeks ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆317Updated this week
- A simple ImGui component for rendering profiling data☆268Updated last month
- A minimalist and easy to use graphics API.☆520Updated last week
- Blazingly fast Vulkan glTF Viewer☆110Updated this week
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆424Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆129Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆536Updated 2 weeks ago
- Modern toy DirectX 12 renderer☆164Updated 11 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆431Updated last week
- Advanced Vulkan rendering engine prototype☆624Updated last year
- 3D-Graphics-Rendering-Cookbook, Second Edition☆489Updated 3 months ago
- DirectX 12 Renderer☆356Updated 4 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆350Updated 3 weeks ago
- Surfel Radiance Cascades Diffuse Global Illumination☆187Updated 7 months ago
- Real-time Direct3D 12 path tracer☆360Updated 5 months ago
- SH for HLSL 2021☆235Updated 7 months ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆337Updated last week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆270Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated last week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆657Updated 11 months ago
- AMD ARR team rendering framework☆433Updated 7 months ago
- The Modern Vulkan Cookbook published by Packt☆224Updated 2 months ago
- Render Pipeline Shaders SDK☆350Updated last year
- A rendergraph-based graphical framework for Vulkan☆770Updated 4 months ago
- Collection of Vulkan samples☆294Updated 3 weeks ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆318Updated this week
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆95Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆124Updated 4 months ago