keengames / vulkan_backend
A snapshot of our vulkan backend code
☆279Updated 4 months ago
Alternatives and similar repositories for vulkan_backend:
Users that are interested in vulkan_backend are comparing it to the libraries listed below
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆248Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆240Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆353Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆499Updated this week
- A minimalist and easy to use graphics API.☆505Updated last week
- A simple ImGui component for rendering profiling data☆245Updated last year
- DirectX 12 Renderer☆340Updated 3 years ago
- Render Pipeline Shaders SDK☆333Updated 10 months ago
- The Modern Vulkan Cookbook published by Packt☆154Updated 2 weeks ago
- AMD ARR team rendering framework☆400Updated 2 weeks ago
- SH for HLSL 2021☆222Updated 3 weeks ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆318Updated this week
- Real-time Direct3D 12 path tracer☆329Updated last month
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆290Updated 7 months ago
- Personal hobby project to experiment with various rendering techniques.☆550Updated 2 months ago
- Blazingly fast Vulkan glTF Viewer