keengames / vulkan_backend
A snapshot of our vulkan backend code
☆285Updated 5 months ago
Alternatives and similar repositories for vulkan_backend:
Users that are interested in vulkan_backend are comparing it to the libraries listed below
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆255Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆265Updated last week
- vuk - A rendergraph-based abstraction for Vulkan☆508Updated this week
- A simple ImGui component for rendering profiling data☆251Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆334Updated 2 weeks ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆367Updated last week
- The Modern Vulkan Cookbook published by Packt☆183Updated last month
- Real-time Direct3D 12 path tracer☆334Updated this week
- 3D-Graphics-Rendering-Cookbook, Second Edition☆335Updated this week
- A minimalist and easy to use graphics API.☆507Updated last month
- AMD ARR team rendering framework☆407Updated last month
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆191Updated this week
- SH for HLSL 2021☆226Updated 2 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆148Updated last month
- Render Pipeline Shaders SDK☆341Updated 11 months ago
- DirectX 12 Renderer☆345Updated 3 years ago
- Collection of Vulkan samples☆263Updated 2 weeks ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆87Updated 8 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆288Updated 9 months ago
- Modern toy DirectX 12 renderer☆164Updated 6 months ago
- Embeddable physically based renderer☆382Updated last week
- Blazingly fast Vulkan glTF Viewer☆72Updated this week
- Advanced Vulkan rendering engine prototype☆601Updated 10 months ago
- High-level rendering components☆316Updated this week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆328Updated this week
- Personal hobby project to experiment with various rendering techniques.☆599Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆625Updated 5 months ago
- revisiting a known normal transformation in computer graphics☆316Updated 5 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆265Updated this week
- An experimental game engine.☆170Updated last month