septag / Junkyard
Yet another multiplatform C++ framework to make games
☆74Updated this week
Alternatives and similar repositories for Junkyard:
Users that are interested in Junkyard are comparing it to the libraries listed below
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated last week
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆112Updated 5 years ago
- ☆24Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated 11 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆76Updated 2 months ago
- Mini Spin-X Library☆48Updated 4 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆218Updated 2 years ago
- rex engine and game☆15Updated 3 years ago
- 2D rectangular bin packing with option for item removal☆98Updated 6 months ago
- A C++ game engine☆32Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Simple CPU/GPU profiler with ImGui HUD☆73Updated last year
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 2 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- the Donald Trump of the ECS libraries☆67Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- A minimal Vulkan deferred rendering demonstration.☆22Updated 2 months ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆64Updated 6 months ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆34Updated 4 years ago
- Single-header C library for generating vertices for rendering text☆29Updated 10 months ago
- ☆51Updated 2 months ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆127Updated 11 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆42Updated last week
- The fastest culler ever☆36Updated 6 years ago
- Immediate Mode Debug Draw library☆36Updated 5 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆69Updated last year
- An entity component framework.☆52Updated 3 years ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆41Updated last month