septag / JunkyardLinks
Yet another multiplatform C++ framework to make games
☆85Updated last month
Alternatives and similar repositories for Junkyard
Users that are interested in Junkyard are comparing it to the libraries listed below
Sorting:
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated 5 months ago
- 2D rectangular bin packing with option for item removal☆116Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last month
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆136Updated 2 months ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆124Updated 6 years ago
- Simple CPU/GPU profiler with ImGui HUD☆82Updated 2 months ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆82Updated last year
- Graph based GUI tool to automate system tasks☆25Updated 9 months ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- the Donald Trump of the ECS libraries☆68Updated 5 years ago
- ☆26Updated 5 years ago
- Builds atlas texture from a bunch of input images.☆73Updated 5 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- An entity component framework.☆55Updated 4 years ago
- Mini Spin-X Library☆53Updated this week
- A minimal Vulkan deferred rendering demonstration.☆30Updated last year
- Work in progress real-time strategy game.☆24Updated 3 weeks ago
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- An (obviously) super cool handle implementation.☆10Updated 6 years ago
- Node Editor of OpenGL Shaders☆38Updated 2 years ago
- This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library☆12Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81Updated 8 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆59Updated last year
- Embeddable lightweight scripting language with C++ syntax☆73Updated last week
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 6 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆243Updated 3 years ago
- rex engine and game☆15Updated 4 years ago