Bournemouth University MSc Computer Animation and Visual Effects 2019/2020 master's project.
☆15Feb 16, 2023Updated 3 years ago
Alternatives and similar repositories for masters
Users that are interested in masters are comparing it to the libraries listed below
Sorting:
- pug, png with a twist: lossy image format☆34Oct 12, 2017Updated 8 years ago
- ☆18Nov 29, 2015Updated 10 years ago
- A barebones example of Unity's ScriptableRendererFeature☆17Feb 28, 2020Updated 6 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆43Feb 18, 2026Updated last week
- ☆22Nov 6, 2023Updated 2 years ago
- A small study in SIMD-accelerated point-in-triangle tests☆26Feb 19, 2019Updated 7 years ago
- ☆37Oct 6, 2024Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 6 months ago
- Optimizing the memory layout of std::tuple☆34Jun 15, 2020Updated 5 years ago
- mini libraries / experimental tools and reusable snippets☆87Feb 8, 2026Updated 3 weeks ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- ☆17Feb 3, 2026Updated 3 weeks ago
- C++ math library for graphics programs☆11Dec 30, 2021Updated 4 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Generic topological sorting for sorting a list of dependencies in C++17☆15Oct 18, 2018Updated 7 years ago
- A fork of iryoku/smaa (Subpixel Morphological Antialiasing) that works with WebGL and OpenGL ES 2+.☆11Feb 18, 2016Updated 10 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- FraggingFree dhewm3 SDK☆10May 3, 2023Updated 2 years ago
- Path finding and following in Unreal Engine☆12Jan 8, 2023Updated 3 years ago
- Atmospheric Scattering Unity package☆12Feb 24, 2021Updated 5 years ago
- GZDoom fork that focuses on changing non-negotiable aspects of GZDoom for QOL purposes☆13Jan 14, 2025Updated last year
- Fast IEEE754-single precision to string conversion routine.☆13Nov 4, 2023Updated 2 years ago
- ☆15Jun 20, 2019Updated 6 years ago
- DOOM Eternal mod loader for Windows. Originally just a C# port for the original DOOM Eternal Python modloader written by SutandoTsukai181☆13Aug 17, 2024Updated last year
- Godot Engine module that wraps the FastNoiseSIMD library☆11Jan 8, 2021Updated 5 years ago
- This is a database of sample c++ functions that can be run from Unity C# script.☆11Jan 21, 2019Updated 7 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Aug 12, 2018Updated 7 years ago
- Linked List Based Implementation☆11May 29, 2020Updated 5 years ago
- Unity native plugin build test for macOS on Apple Silicon☆10May 29, 2021Updated 4 years ago
- Inspect a PDF file.☆19Feb 22, 2020Updated 6 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40May 1, 2016Updated 9 years ago
- NodeJS Socket.io/UDP proxy☆10Mar 17, 2013Updated 12 years ago
- Minimal application for wgpu on native platforms☆11Dec 25, 2025Updated 2 months ago
- Couple of utilities for easier Godot coding☆11Nov 10, 2023Updated 2 years ago
- 'dgram' for the browser☆12Mar 17, 2013Updated 12 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- https://lexdev.net/tutorials/case_studies/frostpunk_heatmap.html☆15Oct 28, 2020Updated 5 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago