sawickiap / ShaderCrashingAssert
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
☆51Updated last year
Alternatives and similar repositories for ShaderCrashingAssert:
Users that are interested in ShaderCrashingAssert are comparing it to the libraries listed below
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- ☆130Updated last year
- A compute/workgraph workload running inside the Cauldron framework☆23Updated last year
- Yet another pet engine☆67Updated 3 weeks ago
- Single file DDS header encoder and decoder☆70Updated 6 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated last month
- Repo for KickstartRT demo application☆50Updated 2 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆38Updated this week
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 8 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- ☆81Updated 6 years ago
- A C++ game engine☆32Updated 4 years ago
- Tiny DDS file loader☆43Updated 5 years ago
- A collection of primarily graphics programming focused blog posts.☆66Updated 4 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆55Updated 3 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 2 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆73Updated 4 months ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- Mini Spin-X Library☆48Updated 4 months ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 3 weeks ago
- Experimental DirectX 12 Rendering Engine☆85Updated this week
- WinPixEventRuntime + decoder + tests☆82Updated 11 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago