sawickiap / ShaderCrashingAssertLinks
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
☆51Updated last year
Alternatives and similar repositories for ShaderCrashingAssert
Users that are interested in ShaderCrashingAssert are comparing it to the libraries listed below
Sorting:
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆71Updated 2 weeks ago
- Yet another pet engine☆70Updated 3 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Testing various FBX file format parsing libraries☆56Updated last month
- A C++ game engine☆33Updated 5 years ago
- A compute/workgraph workload running inside the Cauldron framework☆30Updated last year
- Tiny DDS file loader☆44Updated 6 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- Single file DDS header encoder and decoder☆76Updated 2 weeks ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated 11 months ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- Mini Spin-X Library☆51Updated 7 months ago
- Toy engine written in C++ and DirectX 12☆17Updated last year
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆41Updated 3 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- ☆132Updated 2 years ago
- ☆83Updated 6 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Updated 3 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆64Updated 3 weeks ago
- Importance-sampled FAST Noise☆37Updated 3 weeks ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆64Updated last year
- DX12 render engine☆53Updated last year