mmha / gltfpp
glTF 2.0 loader for C++14
☆23Updated 7 years ago
Alternatives and similar repositories for gltfpp:
Users that are interested in gltfpp are comparing it to the libraries listed below
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- [UNMAINTAINED] C++ glTF (2.0 only) loader☆33Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 3 years ago
- ☆32Updated 2 years ago
- procedural geometry for Ogre3D☆43Updated last year
- Utilities to manipulate spherical images☆69Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- ☆15Updated 8 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- ☆31Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆35Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆48Updated 7 years ago
- vectorized high-level math library☆43Updated 5 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago