mmha / gltfppLinks
glTF 2.0 loader for C++14
☆23Updated 8 years ago
Alternatives and similar repositories for gltfpp
Users that are interested in gltfpp are comparing it to the libraries listed below
Sorting:
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- [UNMAINTAINED] C++ glTF (2.0 only) loader☆34Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Oryol extension module samples☆83Updated 3 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 9 months ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- ☆30Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- Example projects for the bs::framework☆65Updated 2 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- ☆33Updated 3 years ago