Adeon18 / ShiftLinks
Shift: A Rendering Sandbox for Computer Graphics Research
☆18Updated last month
Alternatives and similar repositories for Shift
Users that are interested in Shift are comparing it to the libraries listed below
Sorting:
- A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)☆18Updated 2 years ago
- Abstraction layer over Khronos Vulkan API☆299Updated this week
- ☆13Updated 2 years ago
- A simple yet powerful data-driven game engine built in C++☆242Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆387Updated this week
- UCU Linux Club repository - all materials, Homeworks etc☆53Updated last year
- Interactive ray tracer made with Vulkan compute shader.☆60Updated 3 years ago
- 3D Renderer Engine builds with Vulkan and C++ 20☆324Updated last week
- A subatomic OpenGL graphics library.☆115Updated last year
- C++ bindings for VulkanMemoryAllocator☆75Updated 2 months ago
- A simple ImGui component for rendering profiling data☆257Updated last week
- An experimental raytracer using OpenGL for GPU acceleration☆197Updated 2 years ago
- Render graph-based Vulkan API abstraction library☆143Updated last year
- Realtime GPU Path tracer based on OpenCL and OpenGL☆327Updated last year
- An experimental game engine.☆176Updated 3 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆538Updated 3 months ago
- Modern OpenGL renderer written in C++17☆478Updated 2 years ago
- Froggy OpenGL Engoodener☆147Updated this week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆87Updated 2 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆521Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆332Updated 2 months ago
- Blazingly fast Vulkan glTF Viewer☆75Updated this week
- Real-time Direct3D 12 path tracer☆350Updated last month
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆104Updated 10 months ago
- A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.☆173Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆293Updated 10 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆425Updated 10 months ago
- Personal hobby project to experiment with various rendering techniques.☆638Updated last month
- The Modern Vulkan Cookbook published by Packt☆194Updated 3 months ago
- A 3D physics engine☆317Updated 3 months ago