KumoKairo / Procedural-SkyboxLinks
Full shader source for https://medium.com/@cyrilltoboe/simplest-gradient-skybox-with-moon-8581610c86c0
☆13Updated 7 years ago
Alternatives and similar repositories for Procedural-Skybox
Users that are interested in Procedural-Skybox are comparing it to the libraries listed below
Sorting:
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 4 years ago
- Creating curved corner UVs in Unity☆49Updated 5 years ago
- Scalable Vector Graphics creation and drawing component for Unity☆39Updated 7 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- ☆90Updated 5 years ago
- ☆79Updated 5 years ago
- Sketches made with ShaderGraph in Unity.☆48Updated 7 years ago
- Test of a frosted glass material in Unity.☆32Updated 4 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- ☆63Updated 4 years ago
- Unity post effect that calculates world space☆28Updated 7 years ago
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆53Updated 8 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 7 years ago
- ☆11Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Mesh preview project repo☆40Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Bloom effect from Shadow of the Colossus for Unity☆75Updated 7 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆48Updated 6 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆66Updated 8 years ago
- Editor scripts allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor☆41Updated 3 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago