redorav / public_source_enginesLinks
Game Engines with Source: Learning from the best
☆717Updated 6 months ago
Alternatives and similar repositories for public_source_engines
Users that are interested in public_source_engines are comparing it to the libraries listed below
Sorting:
- Traktor Game Engine☆412Updated this week
- Personal hobby project to experiment with various rendering techniques.☆726Updated 2 months ago
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆540Updated 10 months ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆489Updated 3 months ago
- Esoterica Engine☆1,020Updated 9 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆713Updated this week
- A rendergraph-based graphical framework for Vulkan☆770Updated 4 months ago
- A snapshot of our vulkan backend code☆323Updated 11 months ago
- AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games w…☆352Updated 3 weeks ago
- A fast C++23 3D game engine for modern devices, with wide platform support☆764Updated 2 months ago
- A Cool High Performance Game Engine☆494Updated 2 weeks ago
- Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.☆307Updated last week
- Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom☆421Updated last month
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆236Updated last week
- A minimalist and easy to use graphics API.☆520Updated last week
- Advanced Vulkan rendering engine prototype☆624Updated last year
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆303Updated 3 weeks ago
- Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and mor…☆468Updated this week
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆129Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆637Updated this week
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆424Updated last month
- Math library using HLSL syntax with multiplatform SIMD support☆971Updated this week
- ☆1,562Updated this week
- OpenGL C++ Graphics Engine☆531Updated this week
- A framework for rapid prototyping and development of real-time rendering techniques.☆996Updated 3 weeks ago
- ☆658Updated 7 months ago
- Sponza OBJ Model☆168Updated last year
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆431Updated last week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆331Updated last week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆466Updated last month