redorav / public_source_enginesLinks
Game Engines with Source: Learning from the best
☆748Updated last month
Alternatives and similar repositories for public_source_engines
Users that are interested in public_source_engines are comparing it to the libraries listed below
Sorting:
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆592Updated last year
- Traktor Game Engine☆463Updated this week
- Personal hobby project to experiment with various rendering techniques.☆752Updated 5 months ago
- Esoterica Engine☆1,037Updated last year
- Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.☆313Updated 2 months ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆544Updated 2 weeks ago
- AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games w…☆381Updated 3 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆734Updated 3 months ago
- A rendergraph-based graphical framework for Vulkan☆790Updated 7 months ago
- A snapshot of our vulkan backend code☆327Updated last year
- Advanced Vulkan rendering engine prototype☆640Updated last year
- Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom☆436Updated 5 months ago
- A fast C++23 3D game engine for modern devices, with wide platform support☆796Updated 6 months ago
- A Cool High Performance Game Engine☆491Updated last week
- OpenGL C++ Graphics Engine☆581Updated last week
- A minimalist and easy to use graphics API.☆524Updated 2 weeks ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆430Updated last week
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆143Updated last year
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆256Updated last week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆314Updated 3 weeks ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,091Updated 2 weeks ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,032Updated last month
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆660Updated this week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆362Updated last month
- Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and mor…☆474Updated this week
- ☆682Updated 11 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆332Updated 5 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆469Updated last week
- A modern cross-platform low-level graphics API☆715Updated this week
- A Vulkan game engine with a focus on data oriented design☆418Updated 9 months ago