amerkoleci / vgpu
A low-level cross platform GPU library
☆20Updated 3 months ago
Alternatives and similar repositories for vgpu:
Users that are interested in vgpu are comparing it to the libraries listed below
- Simple raytracing test using DirectX 12 Raytracing.☆8Updated 5 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated this week
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆10Updated this week
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Nabla's Tests and Examples source code☆30Updated this week
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Entity component system geared for games☆16Updated 5 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 9 months ago
- Cranberry Game Engine is my Personal hobby game engine☆11Updated 7 months ago
- Luna Rendering Engine☆20Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- Lambda Game Engine☆23Updated 3 years ago
- ☆17Updated 2 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆18Updated 10 months ago
- C# plugin for Lumix Engine☆20Updated 2 months ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Linear Memory Allocator for Games and Embedded Systems☆74Updated 2 years ago
- a collection of handle/id allocators☆20Updated 11 months ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 2 years ago
- Visual scripting plugin for Lumix Engine☆9Updated 3 months ago