Anatta336 / scriptable-renderer-featureLinks
A barebones example of Unity's ScriptableRendererFeature
☆17Updated 5 years ago
Alternatives and similar repositories for scriptable-renderer-feature
Users that are interested in scriptable-renderer-feature are comparing it to the libraries listed below
Sorting:
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Rendering vector graphics in Unity with the power of GPU.☆49Updated 2 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Visual inspector editor for Unity☆50Updated 8 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- A fun little package for Unity that provides a rudimentary webinterface to explore your types and look at the assembly code generated by …☆32Updated 10 months ago
- Unity MatCap shader☆46Updated 10 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- ☆21Updated 7 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Various DOTS Gotchas collected by me☆69Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Workaround for jobified raycasts limitations☆20Updated 6 years ago
- Extending a Unity3d Inspector window to show int tags☆33Updated 7 years ago
- ☆20Updated 7 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- ☆17Updated 7 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Height fog implementation for Unity☆18Updated 10 months ago
- ☆22Updated 3 weeks ago
- A bezier Spline system for Unity.☆110Updated 6 years ago