POV-Ray / povray
The Persistence of Vision Raytracer: http://www.povray.org/
☆1,351Updated last year
Related projects: ⓘ
- LuxCore source repository☆1,148Updated 3 months ago
- An Open-Source subdivision surface library.☆2,875Updated 2 months ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,003Updated last week
- Embree ray tracing kernels repository.☆2,356Updated this week
- Code for the "Graphics Gems" book series☆1,374Updated last month
- Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki☆722Updated last month
- Newton Dynamics is an integrated solution for real time simulation of physics environments.☆938Updated this week
- OpenVDB - Sparse volume data structure and tools☆2,601Updated this week
- a programming library with geometric algorithms☆1,806Updated this week
- Free implementation of the OpenGL Utility Toolkit (GLUT)☆722Updated 2 weeks ago
- The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage …☆1,621Updated this week
- Tiny but powerful single file wavefront obj loader☆3,290Updated 3 weeks ago
- Wings3D is an advanced sub-division 3D modeller.☆566Updated 4 months ago
- The OpenGL Extension Wrangler Library☆2,624Updated 4 months ago
- The Vulkan API Specification and related tools☆2,753Updated this week
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,509Updated this week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,878Updated last year
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆2,991Updated this week
- High performance physically based renderer in C++11☆1,715Updated 2 years ago
- A modern open source rendering engine for animation and visual effects☆2,189Updated 5 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,898Updated 2 months ago
- Mitsuba renderer main repository☆1,035Updated last year
- Advanced shading language for production GI renderers☆2,079Updated this week
- clone of git://git.blender.org/blender.git + my branches☆338Updated last year
- The source code and content of Open.GL.☆1,069Updated 2 years ago
- DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead☆1,379Updated last year
- Header only mesh voxelizer in c99☆624Updated 2 years ago
- ☆456Updated 7 months ago
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆988Updated 5 years ago
- Simple OpenGL core profile loading☆706Updated 11 months ago