Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
☆997Jan 5, 2019Updated 7 years ago
Alternatives and similar repositories for pbrt-v2
Users that are interested in pbrt-v2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Jul 20, 2024Updated last year
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,065Sep 3, 2023Updated 2 years ago
- BRDF Explorer☆2,249Apr 21, 2023Updated 3 years ago
- High performance physically based renderer in C++11☆1,821Mar 10, 2022Updated 4 years ago
- Embree ray tracing kernels repository.☆2,689Apr 24, 2026Updated last week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Mitsuba renderer main repository☆1,103Sep 11, 2023Updated 2 years ago
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,170Nov 5, 2025Updated 6 months ago
- Source code repository for the Book GPU Pro 7☆285May 3, 2016Updated 10 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆533Apr 21, 2023Updated 3 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆498Oct 20, 2018Updated 7 years ago
- Experimentation framework for probe-based lighting☆436Oct 8, 2025Updated 6 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆751May 10, 2024Updated last year
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.☆305May 9, 2023Updated 2 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,726Apr 10, 2026Updated 3 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,586Dec 8, 2025Updated 4 months ago
- Light probe generation and BRDF authoring for physically based shading.☆820Aug 18, 2021Updated 4 years ago
- Real-Time Rendering Framework☆3,151Jan 7, 2025Updated last year
- Nori: an educational ray tracer☆903Apr 23, 2026Updated 2 weeks ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆300Sep 8, 2021Updated 4 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Advanced shading language for production GI renderers☆2,288Apr 23, 2026Updated last week
- ☆477Nov 22, 2018Updated 7 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,017May 25, 2025Updated 11 months ago
- Distributed Monte Carlo Path Tracer 分布蒙特卡 洛路径追踪器☆204May 2, 2018Updated 8 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,776Aug 29, 2019Updated 6 years ago
- A small, reference GI renderer☆158Aug 12, 2017Updated 8 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,505Updated this week
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Sep 25, 2011Updated 14 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,556Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆677Sep 2, 2025Updated 8 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,778May 14, 2020Updated 5 years ago
- UVAtlas isochart texture atlas☆922Apr 22, 2026Updated 2 weeks ago
- NanoRT, single header only modern ray tracing kernel.☆1,119Oct 1, 2025Updated 7 months ago
- Simple monte carlo path tracer in C++☆144Sep 17, 2022Updated 3 years ago
- lucille global illumination renderer☆95Jul 2, 2009Updated 16 years ago
- Awesome Vulkan ecosystem☆3,669Jun 21, 2024Updated last year