bulletphysics / bullet3Links
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
☆13,586Updated 3 months ago
Alternatives and similar repositories for bullet3
Users that are interested in bullet3 are comparing it to the libraries listed below
Sorting:
- NVIDIA PhysX SDK☆3,401Updated last year
- Box2D is a 2D physics engine for games☆9,016Updated this week
- scene-oriented, flexible 3D engine (C++, Python, C#, Java)☆4,298Updated this week
- A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input☆14,016Updated last week
- Open source C++ physics engine library in 3D☆1,639Updated 4 months ago
- RenderDoc is a stand-alone graphics debugging tool.☆9,831Updated last week
- OpenGL Mathematics (GLM)☆10,101Updated 5 months ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,016Updated last year
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆8,189Updated last week
- Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.☆4,151Updated 2 months ago
- NVIDIA PhysX SDK☆4,064Updated last week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆15,941Updated last week
- The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.☆12,157Updated this week
- High-performance C++ library for multiphysics and multibody dynamics simulations☆2,467Updated this week
- C++ examples for the Vulkan graphics API☆11,207Updated this week
- 3D engine with modern graphics☆6,368Updated this week
- Tiny but powerful single file wavefront obj loader☆3,572Updated 2 weeks ago
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,011Updated this week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,206Updated 3 weeks ago
- Tutorial for the Vulkan graphics and compute API☆3,471Updated 2 months ago
- The OpenGL Extension Wrangler Library☆2,773Updated last month
- Automatically exported from code.google.com/p/v-hacd☆1,526Updated 2 weeks ago
- One stop solution for all Vulkan samples☆4,812Updated 2 weeks ago
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more☆11,376Updated this week
- Multi-Joint dynamics with Contact. A general purpose physics simulator.☆10,213Updated this week
- Open source c++ skeletal animation library and toolset☆2,632Updated last month
- Lightweight, cross-platform & full-featured shader IDE☆4,596Updated last year
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,074Updated last year
- A modern cross-platform low-level graphics library and rendering framework☆3,942Updated 2 weeks ago
- Awesome Vulkan ecosystem☆3,517Updated last year