ubc-vision / quadraturefields
☆28Updated 5 months ago
Alternatives and similar repositories for quadraturefields:
Users that are interested in quadraturefields are comparing it to the libraries listed below
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆35Updated 7 months ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆52Updated 3 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆90Updated 3 weeks ago
- ☆34Updated last week
- [arXiv'25]🌈 Unseen 3D Geometry Reasoning from a Single Image.☆45Updated this week
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆34Updated 5 months ago
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆16Updated last month
- [ECCV 2024] SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearization☆38Updated 8 months ago
- ☆36Updated 10 months ago
- Official repository for Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections☆17Updated 4 months ago
- ☆19Updated this week
- ☆69Updated last year
- ☆18Updated last week
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 10 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆59Updated 4 months ago
- Optmized Fused-SSIM☆57Updated 2 months ago
- ☆77Updated 5 months ago
- ☆46Updated 7 months ago
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆82Updated this week
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆36Updated last month
- Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and norm…☆56Updated last year
- Implementation of applying neural style transfer on 3D Gaussian Splatting from style images.☆19Updated 11 months ago
- ☆41Updated last year
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆37Updated last month
- [ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstru…☆72Updated 3 weeks ago
- [3DV 2025] Official Implementation of paper "PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regula…☆24Updated last month
- ☆30Updated 3 months ago
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆35Updated 5 months ago
- An open source Multi-View Latent Diffusion Model☆30Updated 2 months ago
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆39Updated 10 months ago