theialab / radfoamLinks
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
☆627Updated 7 months ago
Alternatives and similar repositories for radfoam
Users that are interested in radfoam are comparing it to the libraries listed below
Sorting:
- [CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering☆889Updated 5 months ago
- ☆366Updated 3 weeks ago
- [NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"☆627Updated last year
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆349Updated 11 months ago
- ☆551Updated last year
- Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. L…☆494Updated 3 months ago
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆211Updated 3 months ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆662Updated 6 months ago
- Fast mesh to 3D gaussian splat conversion☆419Updated 2 weeks ago
- ☆1,063Updated last month
- [CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"☆375Updated 8 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆382Updated 3 months ago
- Tiny Gaussian Splatting Viewer☆424Updated last year
- An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.☆738Updated last year
- ☆291Updated last month
- [SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"☆281Updated 2 months ago
- Original reference implementation of "EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis"☆300Updated 3 weeks ago
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆762Updated last year
- A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and vision…☆697Updated 7 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆189Updated 2 months ago
- Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API☆312Updated 2 months ago
- Implementation for 3d gaussian splatting☆363Updated last year
- Reproducible evaluation of NeRF and 3DGS methods☆332Updated last month
- A detailed formulae explanation on gaussian splatting☆594Updated 2 years ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆625Updated last year
- Level of Gaussians☆754Updated last year
- A pure pytorch implementation of 3D gaussian Splatting☆437Updated 4 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆490Updated 11 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆383Updated last year
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆131Updated 10 months ago