This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
☆449Jan 30, 2024Updated 2 years ago
Alternatives and similar repositories for gl_vk_meshlet_cadscene
Users that are interested in gl_vk_meshlet_cadscene are comparing it to the libraries listed below
Sorting:
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆973Aug 7, 2025Updated 6 months ago
- Personal hobby project to experiment with various rendering techniques.☆760Aug 5, 2025Updated 7 months ago
- Ray tracing glTF scene with Vulkan☆609Sep 29, 2025Updated 5 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆677Nov 11, 2024Updated last year
- A Vulkan renderer written from scratch on stream☆1,666Feb 27, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆980May 25, 2025Updated 9 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,678Feb 12, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 2 months ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆95Nov 17, 2020Updated 5 years ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated last week
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- A rendergraph-based graphical framework for Vulkan☆793Jun 22, 2025Updated 8 months ago
- shared source code and resources needed for the samples to run☆547Feb 12, 2026Updated 3 weeks ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆737Oct 19, 2025Updated 4 months ago
- Easy to integrate memory allocation library for Direct3D 12☆969Feb 24, 2026Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆379Jan 29, 2026Updated last month
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆704Jul 6, 2025Updated 8 months ago
- A modern C++ BVH construction and traversal library☆1,130Jun 16, 2025Updated 8 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆314Feb 24, 2026Updated last week
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆535Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Oct 17, 2025Updated 4 months ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Jan 31, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,538May 29, 2022Updated 3 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆554Feb 14, 2026Updated 2 weeks ago
- OpenGL sample for shader-based occlusion culling☆559Jan 17, 2024Updated 2 years ago
- The Modern Vulkan Cookbook published by Packt☆247Aug 24, 2025Updated 6 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆439Oct 17, 2025Updated 4 months ago
- DirectXMesh geometry processing library☆843Updated this week
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,467Jun 26, 2025Updated 8 months ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆101Apr 27, 2025Updated 10 months ago
- Embeddable physically based renderer☆501Nov 30, 2025Updated 3 months ago
- GPU Raytracer from scratch in C++/CUDA☆956Jul 21, 2022Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago
- Code repository for Vulkan Cookbook by Packt☆889Jan 18, 2023Updated 3 years ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,109Feb 27, 2026Updated last week
- High-level rendering components☆401Feb 3, 2026Updated last month
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 6 months ago