This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
☆454Jan 30, 2024Updated 2 years ago
Alternatives and similar repositories for gl_vk_meshlet_cadscene
Users that are interested in gl_vk_meshlet_cadscene are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆998Aug 7, 2025Updated 10 months ago
- Personal hobby project to experiment with various rendering techniques.☆794Apr 19, 2026Updated 2 months ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆95Nov 17, 2020Updated 5 years ago
- A Vulkan renderer written from scratch on stream☆1,750Updated this week
- Ray tracing glTF scene with Vulkan☆612Sep 29, 2025Updated 9 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆696Nov 11, 2024Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,082Mar 13, 2024Updated 2 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,723Jun 2, 2026Updated last month
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- shared source code and resources needed for the samples to run☆552May 29, 2026Updated last month
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 6 months ago
- My personal Vulkan renderer☆1,904Jun 27, 2026Updated last week
- Research project on benefits of NVIDIA Task and Mesh Shaders☆25May 6, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Easy to integrate memory allocation library for Direct3D 12☆1,008Jun 4, 2026Updated last month
- My toy engine, mainly for rendering experiment and prototyping.☆315Feb 24, 2026Updated 4 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆757Oct 19, 2025Updated 8 months ago
- A rendergraph-based graphical framework for Vulkan☆811Jun 22, 2025Updated last year
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆725Jul 6, 2025Updated last year
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆411Jan 29, 2026Updated 5 months ago
- OpenGL sample for shader-based occlusion culling☆560Jan 17, 2024Updated 2 years ago
- The Modern Vulkan Cookbook published by Packt☆260Aug 24, 2025Updated 10 months ago
- A modern C++ BVH construction and traversal library☆1,157May 9, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- GPU Raytracer from scratch in C++/CUDA☆970Jul 21, 2022Updated 3 years ago
- Embeddable physically based renderer☆528May 24, 2026Updated last month
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆300Oct 17, 2025Updated 8 months ago
- Modern cross-platform graphics engine written in C++☆543Jun 8, 2026Updated 3 weeks ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆77Jan 28, 2025Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆575May 12, 2026Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,567May 29, 2022Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,051Feb 9, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Jan 31, 2025Updated last year
- DirectXMesh geometry processing library☆846Updated this week
- Collection of meshlet generation algorithms☆128Mar 17, 2026Updated 3 months ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,169Apr 9, 2026Updated 2 months ago
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆381Jun 2, 2026Updated last month
- Denoising a Vulkan ray traced image using OptiX denoiser☆103Apr 27, 2025Updated last year
- High-level rendering components☆427Updated this week