sienaiwun / MultiPass-Srp-Demo
A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity
☆16Updated 5 years ago
Alternatives and similar repositories for MultiPass-Srp-Demo:
Users that are interested in MultiPass-Srp-Demo are comparing it to the libraries listed below
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 6 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 6 months ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- ☆11Updated 4 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 4 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Boids and Cloth Simulation using Unity as Renderer☆41Updated 7 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Height fog implementation for Unity☆16Updated 4 months ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- ☆11Updated 2 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- ☆29Updated 7 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆19Updated 5 years ago
- ☆21Updated 6 years ago