sebastianhein / shadergraph-mipmap-fogLinks
Sample implementation of mipmap fog using URP and ShaderGraph
☆18Updated 6 years ago
Alternatives and similar repositories for shadergraph-mipmap-fog
Users that are interested in shadergraph-mipmap-fog are comparing it to the libraries listed below
Sorting:
- Height fog implementation for Unity☆19Updated last year
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated last year
- Pack any color data into texture channels.☆26Updated last year
- Unity URP: LOD crossfading test project☆22Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆21Updated 6 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆24Updated 4 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆21Updated 2 years ago
- ☆21Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 6 years ago
- An editor tool to sync scene view camera and the game camera.☆28Updated 6 years ago
- ☆28Updated 3 years ago
- ☆12Updated 6 years ago
- Unity mesh generation + compute shader for grass simulation.☆29Updated 3 years ago
- ☆24Updated 6 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 2 months ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- ☆22Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- Minimalist simplex library☆48Updated 3 years ago