sebastianhein / shadergraph-mipmap-fog
Sample implementation of mipmap fog using URP and ShaderGraph
☆17Updated 4 years ago
Related projects: ⓘ
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆30Updated 2 years ago
- ☆15Updated this week
- A realistic & physically based human skin shader☆23Updated last year
- ☆20Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- Unity visual effect collection.☆15Updated 4 months ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆17Updated 6 years ago
- ☆11Updated this week
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated last year
- Vertex ambient occlusion baking tool for Unity.☆34Updated 3 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- Pack any color data into texture channels.☆23Updated 8 months ago
- Dynamic blob shadows rendered as flattened mesh projected on a plane using directional light.☆21Updated 5 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆18Updated last year
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆21Updated last year
- Combine multiple textures into one!☆29Updated 3 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆15Updated 2 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 5 years ago
- ☆24Updated 3 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆15Updated 3 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆27Updated 4 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 4 years ago