sebastianhein / shadergraph-mipmap-fog
Sample implementation of mipmap fog using URP and ShaderGraph
☆18Updated 5 years ago
Alternatives and similar repositories for shadergraph-mipmap-fog:
Users that are interested in shadergraph-mipmap-fog are comparing it to the libraries listed below
- Height fog implementation for Unity☆15Updated 2 months ago
- A realistic & physically based human skin shader☆24Updated 2 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆34Updated 3 years ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆30Updated 7 months ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- Occlusion culling for Unity☆34Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 2 months ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ☆11Updated 4 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- ☆24Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- ☆16Updated 7 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- Pack any color data into texture channels.☆25Updated last year
- ☆20Updated 3 years ago
- A simple implement of SSR in Unity URP.☆13Updated last year
- ☆31Updated 4 years ago