sebastianhein / shadergraph-mipmap-fog
Sample implementation of mipmap fog using URP and ShaderGraph
☆18Updated 5 years ago
Alternatives and similar repositories for shadergraph-mipmap-fog:
Users that are interested in shadergraph-mipmap-fog are comparing it to the libraries listed below
- A realistic & physically based human skin shader☆25Updated 2 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- Height fog implementation for Unity☆16Updated 4 months ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Screen space global illumination implementation in Unity☆22Updated 2 years ago
- ☆24Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 4 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆31Updated 8 months ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 4 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago
- ground truth ambient occlusion in unity urp☆27Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- ☆34Updated 3 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Unity URP: LOD crossfading test project☆21Updated 2 years ago
- ☆20Updated 3 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago