sebastianhein / shadergraph-mipmap-fog
Sample implementation of mipmap fog using URP and ShaderGraph
☆18Updated 5 years ago
Alternatives and similar repositories for shadergraph-mipmap-fog:
Users that are interested in shadergraph-mipmap-fog are comparing it to the libraries listed below
- Height fog implementation for Unity☆16Updated 4 months ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆16Updated 7 years ago
- My survey on fur rendering in unity URP.☆9Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆31Updated 9 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆54Updated last year
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Screen space global illumination implementation in Unity☆22Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 4 months ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ☆24Updated 5 years ago
- ☆11Updated 4 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆37Updated 4 months ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆23Updated 5 months ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago
- ☆31Updated 4 years ago
- Pack any color data into texture channels.☆25Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- ☆20Updated 3 years ago
- ☆17Updated 3 years ago
- ☆35Updated 3 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- ☆25Updated 3 years ago