Unity-Technologies / HDR-Calibration-Sample
This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.
☆22Updated 3 months ago
Alternatives and similar repositories for HDR-Calibration-Sample:
Users that are interested in HDR-Calibration-Sample are comparing it to the libraries listed below
- Small package to help using Unity's custom player loop.☆11Updated last year
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Height fog implementation for Unity☆15Updated 2 months ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Combine multiple textures into one!☆30Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated 2 months ago
- First Person Game Kit☆12Updated last month
- ☆15Updated 5 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- ☆25Updated 3 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆30Updated 6 months ago
- ☆21Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆26Updated last year
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆30Updated last year
- A tool to export Unity project to a zip file☆21Updated last month
- Based by NvBlast,using Jobs system to improve performance☆59Updated 4 years ago
- This aims to improve the usability of the project window, such as adding copy/paste support.☆22Updated 3 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆42Updated this week
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Unity's Universal Pipeline outline post-process effect☆17Updated last month
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆13Updated last week
- Game Options Elements for Unity Games☆28Updated 3 years ago