Unity-Technologies / HDR-Calibration-SampleLinks
This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.
☆28Updated 9 months ago
Alternatives and similar repositories for HDR-Calibration-Sample
Users that are interested in HDR-Calibration-Sample are comparing it to the libraries listed below
Sorting:
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆31Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 8 months ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- Height fog implementation for Unity☆18Updated 8 months ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆33Updated last year
- ground truth ambient occlusion in unity urp☆37Updated 2 years ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆20Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated 10 months ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- A unity plugin that automatically calculates smooth normals for outline rendering.☆70Updated 5 months ago
- The package for anime-style character shadow running on Unity URP forward rendering.☆17Updated last year
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆71Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆27Updated 4 years ago
- A periodical texturing in Unity☆72Updated 3 years ago