Unity-Technologies / HDR-Calibration-SampleLinks
This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.
☆29Updated last year
Alternatives and similar repositories for HDR-Calibration-Sample
Users that are interested in HDR-Calibration-Sample are comparing it to the libraries listed below
Sorting:
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated last year
- First Person Game Kit☆12Updated 10 months ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated 3 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆34Updated last year
- ☆28Updated 3 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- ☆23Updated last year
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆32Updated 3 years ago
- #NVJOB Water Shaders V2.x. Free Unity Asset.☆37Updated 2 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 4 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- PivotPainter tools and shaders for unity☆31Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Visual behaviour & AI design tool for Unity.☆36Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 3 years ago
- ground truth ambient occlusion in unity urp☆44Updated 5 months ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year
- 🌪️🌀 An animation system for tweening object properties in Unity.☆35Updated 3 weeks ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Edge detection with Depth, Normal and MeshID.☆22Updated last year
- Unity URP: LOD crossfading test project☆22Updated 3 years ago