pschraut / UnityTexture3DAtlasImportPipeline
A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.
☆32Updated 4 months ago
Alternatives and similar repositories for UnityTexture3DAtlasImportPipeline:
Users that are interested in UnityTexture3DAtlasImportPipeline are comparing it to the libraries listed below
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- Lens flare image effect in Unity!☆32Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Ambient lighting probe sampling☆43Updated 4 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 7 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- Multiple Shaders for Unity URP☆18Updated 3 years ago
- Layered Skybox using domes for Unity/ASE☆11Updated 4 years ago
- Medieval Town Generator for Unity☆40Updated 3 years ago
- A simple tool to easily combine materials on a single texture atlas and material.☆25Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- A realistic & physically based human skin shader☆25Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- ☆31Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆23Updated 4 months ago
- ☆22Updated 6 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆19Updated 6 years ago
- Pack any color data into texture channels.☆25Updated last year