pschraut / UnityTexture3DAtlasImportPipelineLinks
A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.
☆32Updated last year
Alternatives and similar repositories for UnityTexture3DAtlasImportPipeline
Users that are interested in UnityTexture3DAtlasImportPipeline are comparing it to the libraries listed below
Sorting:
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 8 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆20Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Height fog implementation for Unity☆19Updated last year
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- ☆34Updated 4 years ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 3 years ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated 2 months ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆34Updated 3 years ago
- ☆21Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- ☆36Updated 4 years ago
- ☆32Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 6 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 4 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated last year
- Unity mesh generation + compute shader for grass simulation.☆29Updated 3 years ago