Unity-Technologies / Per-Object_Outline_RenderGraph_RendererFeature_Example
Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.
☆27Updated 10 months ago
Alternatives and similar repositories for Per-Object_Outline_RenderGraph_RendererFeature_Example
Users that are interested in Per-Object_Outline_RenderGraph_RendererFeature_Example are comparing it to the libraries listed below
Sorting:
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- ☆17Updated 3 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated 10 months ago
- Blob/Fake Shadow by Decal Projector for Unity☆18Updated last year
- Hair cards shader for unity universal render pipeline☆40Updated 2 years ago
- ☆31Updated 4 years ago
- URP are indeed used, but NPR not just included.☆12Updated last year
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆29Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆11Updated last year
- Edge detection with Depth, Normal and MeshID.☆22Updated 7 months ago
- ☆35Updated 6 months ago
- Atmosphere Scattering For URP☆13Updated 11 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.☆12Updated 2 years ago
- ground truth ambient occlusion in unity urp☆32Updated 2 years ago
- ☆35Updated 3 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- URP Sea & Clouds & SkyFog☆48Updated last year
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- ☆28Updated 4 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 4 years ago
- A glitter effect made in Shader Graph for Unity URP.☆31Updated 3 years ago
- Unity URP FBM Clouds shaders.☆17Updated 3 years ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Ghost of Tsushima lantern system from the duels☆23Updated 4 years ago
- Unity's Universal Pipeline outline post-process effect☆20Updated 4 months ago