Unity-Technologies / Per-Object_Outline_RenderGraph_RendererFeature_ExampleLinks
Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.
☆33Updated last year
Alternatives and similar repositories for Per-Object_Outline_RenderGraph_RendererFeature_Example
Users that are interested in Per-Object_Outline_RenderGraph_RendererFeature_Example are comparing it to the libraries listed below
Sorting:
- Super fast Normal and Tangent recalculation library for Unity.☆39Updated last year
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated 3 months ago
- ☆28Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆29Updated last year
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆29Updated 6 months ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- ☆18Updated 3 years ago
- Edge detection with Depth, Normal and MeshID.☆22Updated last year
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆45Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 3 years ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆24Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated last year
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 4 years ago
- URP Lit shader with glittering effect☆16Updated 4 years ago
- Keyframe Reducer in Unity☆38Updated last year
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆28Updated 3 years ago
- Desert sand deformation by depth capture☆23Updated 5 months ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- ☆23Updated last year
- A raymarching engine for Unity☆53Updated last year
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆58Updated last year
- ☆32Updated 5 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆21Updated 6 years ago
- ground truth ambient occlusion in unity urp☆44Updated 4 months ago
- A tool to export Unity project to a zip file☆24Updated last week
- A Simple FPS / Stats monitor based on UIToolkit. (Unity)☆48Updated 3 months ago
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- Unity's Universal Pipeline outline post-process effect☆23Updated last year