Unity-Technologies / Per-Object_Outline_RenderGraph_RendererFeature_ExampleLinks
Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.
☆31Updated last year
Alternatives and similar repositories for Per-Object_Outline_RenderGraph_RendererFeature_Example
Users that are interested in Per-Object_Outline_RenderGraph_RendererFeature_Example are comparing it to the libraries listed below
Sorting:
- ☆28Updated 3 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- ☆18Updated 3 years ago
- Edge detection with Depth, Normal and MeshID.☆23Updated last year
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 3 years ago
- ground truth ambient occlusion in unity urp☆42Updated 2 months ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago
- ☆31Updated 3 years ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- Unity's Universal Pipeline outline post-process effect☆22Updated 10 months ago
- This is a project to implment dynamic GI in unity URP☆14Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆24Updated 4 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆65Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- Desert sand deformation by depth capture☆23Updated 3 months ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆45Updated last year
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated last month
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- Unity Mesh Importer is a utility that applies modifiers to its meshes at the time of importing a 3d model.☆33Updated 3 years ago
- #NVJOB Water Shaders V2.x. Free Unity Asset.☆35Updated 2 years ago
- This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you …☆48Updated 3 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆23Updated 4 months ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- ☆32Updated 5 years ago
- ⬜ Gradient Map post effect for Unity Urp☆26Updated 5 months ago