Neural Graphics Model Gym is a Python® toolkit for developing real-time Neural Graphics machine learning models.
☆72Aug 13, 2026Updated this week
Alternatives and similar repositories for neural-graphics-model-gym
Users that are interested in neural-graphics-model-gym are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Examples showing how to use the Neural Graphics Model Gym☆15Aug 4, 2026Updated 2 weeks ago
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆20Jul 31, 2024Updated 2 years ago
- Arm® Accuracy Super Resolution™☆106Jul 16, 2025Updated last year
- Arm® Accuracy Super Resolution™ Generic Library☆45Jun 23, 2025Updated last year
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆49Apr 9, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [SIGGRAPH Asia 2025] Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering☆22Nov 26, 2025Updated 8 months ago
- Neural Denoising with Layer Embeddings☆54Updated this week
- Source code for "Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network" (EGSR 2021)☆21May 16, 2023Updated 3 years ago
- Computer Graphics Video Quality Metric☆108Jun 11, 2026Updated 2 months ago
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Dec 9, 2021Updated 4 years ago
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆46Sep 10, 2021Updated 4 years ago
- Importance-sampled FAST Noise☆46Jun 18, 2025Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆19Jul 2, 2026Updated last month
- [CVPR 2024] Neural Super-Resolution for Real-time Rendering with Radiance Demodulation☆44Jul 13, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- [SIGGRAPH 2024] Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering☆107Jun 11, 2025Updated last year
- Unofficial re-implementation of a neural supersampling model for real-time rendering☆32Jan 30, 2024Updated 2 years ago
- Neural Super Sampling is a mobile-optimized temporal upscaling technique that uses machine learning to improve graphical fidelity, while …☆42Aug 3, 2026Updated 2 weeks ago
- Datasets and benchmarks for neural Monte Carlo denoising.☆24Apr 18, 2024Updated 2 years ago
- Arm® Accuracy Super Resolution™ for Unreal® Engine☆64Jan 23, 2026Updated 6 months ago
- Neural supersampling for real-time rendering☆35Oct 30, 2023Updated 2 years ago
- [SIGGRAPH Asia 2023] Official implementation for "Adaptive Recurrent Frame Prediction with Learnable Motion Vectors"☆20Dec 25, 2025Updated 7 months ago
- ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling☆83Oct 28, 2025Updated 9 months ago
- Low-latency Space-time Supersampling for Real-time Rendering☆33Feb 1, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid☆72Sep 5, 2022Updated 3 years ago
- ☆34Sep 24, 2025Updated 10 months ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated 11 months ago
- Rust bindings for Intel's ISPC texture compression☆17Jul 1, 2026Updated last month
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆42Sep 10, 2024Updated last year
- ☆18Jun 16, 2024Updated 2 years ago
- Neural Graphics SDK for Game Engines is Arm’s unified graphics software development kit designed to support multiple rendering use cases…☆26Jul 30, 2026Updated 2 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Materials for the Neural Shading Course at SIGGRAPH 2025☆187Jul 17, 2026Updated last month
- The ML Emulation Layer for Vulkan® provides an implementation of the ML APIs enabling ML workloads to be executed on any Vulkan® Compute …☆22Updated this week
- NVIDIA Real-time Denoising (NRD) library☆827Updated this week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆140Dec 3, 2025Updated 8 months ago
- An official implementation of SIGGRAPH 2022 paper, "Self-Supervised Post-Correction for Monte Carlo Denoising"☆19Dec 6, 2023Updated 2 years ago
- Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]☆92Apr 8, 2024Updated 2 years ago
- Let's use Qualcomm NPU in Android☆21Feb 18, 2025Updated last year