jrouwe / RayCastTestLinks
Source code + article about efficient ray casting against triangles for games
☆12Updated 4 years ago
Alternatives and similar repositories for RayCastTest
Users that are interested in RayCastTest are comparing it to the libraries listed below
Sorting:
- Simple Vulkan ray tracing☆37Updated last week
- ☆52Updated last year
- SSE Frustum Culling Demo☆73Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- ☆82Updated 7 years ago
- rex engine and game☆15Updated 4 years ago
- Vulkan Renderer☆31Updated last week
- Graphics prototyping framework☆37Updated 2 weeks ago
- Fast, high-quality texture compression library for many formats☆49Updated 3 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- ☆61Updated last month
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 13 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 8 years ago
- ☆29Updated 7 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Updated 5 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 10 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago