Retained mode GUI with focus on reactivity and composability
☆28Oct 31, 2025Updated 4 months ago
Alternatives and similar repositories for violet
Users that are interested in violet are comparing it to the libraries listed below
Sorting:
- A modern retained-mode GUI library in Rust with extreme performance and control, geared towards audio software☆57Sep 21, 2025Updated 5 months ago
- Batteries included ECS library for rust with entity relations and much more☆92Jul 26, 2025Updated 7 months ago
- ☆10Feb 12, 2025Updated last year
- ☆15Dec 10, 2024Updated last year
- An experimental approach to UI in Rust with a focus on ergonomics, efficiency, and simplicity☆12Feb 21, 2025Updated last year
- ☆33Oct 28, 2024Updated last year
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Jun 7, 2025Updated 8 months ago
- Open source GUI application that enables you to interact with Amphitheatre☆16Updated this week
- A modular game engine framework written in Rust☆37Oct 31, 2025Updated 4 months ago
- Rust implementation of the 7 GUI tasks by Eugen Kiss using Druid☆13Dec 27, 2020Updated 5 years ago
- Linearization of N-dimensional array indices.☆16Feb 13, 2022Updated 4 years ago
- Abstract BSP tree in Rust☆14Sep 3, 2021Updated 4 years ago
- A standalone code editor with syntax highlighting and themes.☆15Jun 1, 2023Updated 2 years ago
- Antialiased 2D vector drawing library written in rust☆14Mar 19, 2021Updated 4 years ago
- Image generation API powered by Rust & SVG.☆15Jul 16, 2024Updated last year
- A minimal reference implementation of automatic differentiation in Rust☆17Sep 23, 2022Updated 3 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆75Mar 26, 2025Updated 11 months ago
- Custom render pipeline example in bevy☆19Apr 7, 2025Updated 10 months ago
- Doug is a WIP semi-automated to full manual VLSI Analog and Mixed Signal CAD design tool built with Bevy and Layout21☆18Jan 12, 2025Updated last year
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- Rust implementation of the rectcut algorithm described in https://halt.software/dead-simple-layouts/☆18Feb 13, 2023Updated 3 years ago
- Fine-grained reactivity framework for Bevy.☆124Mar 3, 2025Updated last year
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated 3 weeks ago
- ☆25Jun 28, 2024Updated last year
- A text rendering crate for rust+wgpu, using signed distance fields☆31May 27, 2025Updated 9 months ago
- Raytracing in one weekend book started on a 10h plane ride to GDC. Powered by coffee and plane snacks.☆25Feb 9, 2022Updated 4 years ago
- A 2D vector graphics library optimized for GUIs, written in Rust and wgpu☆27Sep 17, 2024Updated last year
- zero-dependency rust crate for generating and applying partial diffs between struct instances☆32Nov 26, 2025Updated 3 months ago
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 8 months ago
- Task Orchestration Framework☆59Nov 8, 2023Updated 2 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆179May 21, 2025Updated 9 months ago
- A GPU-powered Interactive Graphics Device for R☆28Dec 2, 2024Updated last year
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Apr 19, 2025Updated 10 months ago
- Safe, fully-featured bindings to the Tracy profiler☆30Jul 12, 2025Updated 7 months ago
- An integration to parse and render Lottie with Vello.☆132Jan 29, 2026Updated last month
- Pathfinding on grids using jump point search and connected components.☆27Jan 3, 2026Updated 2 months ago
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago
- ☆29Apr 13, 2025Updated 10 months ago
- Primitive types for styling vector graphics.☆77Feb 11, 2026Updated 3 weeks ago