Retained mode GUI with focus on reactivity and composability
☆29Oct 31, 2025Updated 4 months ago
Alternatives and similar repositories for violet
Users that are interested in violet are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A modern retained-mode GUI library in Rust with extreme performance and control, geared towards audio software☆57Sep 21, 2025Updated 6 months ago
- Batteries included ECS library for rust with entity relations and much more☆92Jul 26, 2025Updated 7 months ago
- A minimal & extensible reactive event system☆12Jun 24, 2024Updated last year
- ☆10Feb 12, 2025Updated last year
- Steam audio bindings for Rust☆11Jan 26, 2025Updated last year
- ☆33Oct 28, 2024Updated last year
- Abstract BSP tree in Rust☆14Sep 3, 2021Updated 4 years ago
- Rust implementation of the 7 GUI tasks by Eugen Kiss using Druid☆13Dec 27, 2020Updated 5 years ago
- A modular game engine framework written in Rust☆37Oct 31, 2025Updated 4 months ago
- Wait free synchronization primitives☆23Oct 30, 2025Updated 4 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Jun 7, 2025Updated 9 months ago
- Open source GUI application that enables you to interact with Amphitheatre☆17Updated this week
- An mpmc/spmc lock-free broadcast queue.☆33Feb 1, 2025Updated last year
- ☆15Dec 10, 2024Updated last year
- ☆10Jan 9, 2025Updated last year
- Linearization of N-dimensional array indices.☆16Feb 13, 2022Updated 4 years ago
- A standalone code editor with syntax highlighting and themes.☆15Jun 1, 2023Updated 2 years ago
- Antialiased 2D vector drawing library written in rust☆14Mar 19, 2021Updated 5 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last month
- Small, extendable and quite feature-rich C# UI & drawing library with no external dependencies, native libraries and no extra assets☆31Sep 26, 2025Updated 5 months ago
- A wait-free AtomicArc optimized for read-intensive use cases.☆31Feb 8, 2026Updated last month
- Value probing with egui based UI☆40Dec 18, 2025Updated 3 months ago
- Rust implementation of the rectcut algorithm described in https://halt.software/dead-simple-layouts/☆18Feb 13, 2023Updated 3 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆75Mar 26, 2025Updated 11 months ago
- Image generation API powered by Rust & SVG.☆15Jul 16, 2024Updated last year
- Mesh based bevy text implementation.☆58Mar 15, 2026Updated last week
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- Fine-grained reactivity framework for Bevy.☆124Mar 3, 2025Updated last year
- A minimal reference implementation of automatic differentiation in Rust☆17Sep 23, 2022Updated 3 years ago
- A simple and powerful migration engine for SurrealDB☆19Sep 18, 2024Updated last year
- Environment variable parser with a clap style derive macro and elm style error reporting.☆19Jan 25, 2026Updated last month
- Test suite for MoonWorks graphics☆17Jun 10, 2025Updated 9 months ago
- ☆18Aug 17, 2025Updated 7 months ago
- A text rendering crate for rust+wgpu, using signed distance fields☆31May 27, 2025Updated 9 months ago
- An experimental approach to UI in Rust with a focus on ergonomics, efficiency, and simplicity☆12Feb 21, 2025Updated last year
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 8 months ago
- Doug is a WIP semi-automated to full manual VLSI Analog and Mixed Signal CAD design tool built with Bevy and Layout21☆18Jan 12, 2025Updated last year
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆224Updated this week
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆182Updated this week