ten3roberts / violet
Retained mode GUI with focus on reactivity and composability
☆21Updated this week
Alternatives and similar repositories for violet:
Users that are interested in violet are comparing it to the libraries listed below
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 8 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- An immediate mode 2D drawing API for Bevy game engine☆27Updated 2 years ago
- DEPRECATED use egui_ratatui instead☆27Updated 10 months ago
- A modular game engine framework written in Rust☆33Updated last week
- An experimental GUI library for Rust 🦀☆22Updated last year
- 3rd party crates to handle bevy UI☆25Updated last year
- Use winit like the async runtime you've always wanted☆49Updated 9 months ago
- A standalone code editor with syntax highlighting and themes.☆13Updated last year
- Safe, fully-featured bindings to the Tracy profiler☆25Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆29Updated last month
- An integration to render SVG files with Vello.☆32Updated last week
- FLP-Abyss-Viewer☆22Updated last month
- An easy-to-use, incremental, multi-threaded garbage collector for Rust☆10Updated 7 months ago
- Image viewer with tag based filtering☆16Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated last week
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆36Updated 7 months ago
- Exhaustive iteration trait in Rust☆14Updated this week
- A simple utility for multithreading a/synchronization☆22Updated 2 years ago
- A proc macro for creating compile-time checked CSS class sets, in the style of classNames☆16Updated 2 years ago
- ☆22Updated 2 years ago
- get the edges of objects in images☆12Updated last month
- Trivially run wasm applications and examples in the browser☆81Updated 9 months ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆23Updated this week
- Automated GUI testing using accesskit☆58Updated last week
- Simple and fast async channels☆15Updated 8 months ago
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆14Updated last year
- Primitive types for styling vector graphics.☆43Updated this week
- Rust wrapper for libfive.☆22Updated 4 months ago