A tiny utility macro to verify WGSL at compile time
☆13Oct 11, 2021Updated 4 years ago
Alternatives and similar repositories for include_wgsl
Users that are interested in include_wgsl are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Backend agnostic descriptor allocator for Vulkan-like APIs☆36May 23, 2025Updated 11 months ago
- Blog for the gfx-rs project☆16Nov 24, 2023Updated 2 years ago
- 3d planet demo in gfx/rust☆14Jan 13, 2017Updated 9 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆90Apr 9, 2024Updated 2 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated 3 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A Rust implementation of Basis Universal transcoder☆19May 9, 2023Updated 2 years ago
- Rust Graphics meetups☆68Oct 2, 2021Updated 4 years ago
- Rust interface to the OS native signpost debug facilities☆10Dec 2, 2016Updated 9 years ago
- webGL2 path tracing experiment.☆39Apr 7, 2017Updated 9 years ago
- An SDF path tracer☆24Apr 1, 2018Updated 8 years ago
- work in progress, but already partially usable, though API will probably undergo changes☆27Aug 17, 2014Updated 11 years ago
- NV ray tracing with rust and ash!☆59May 29, 2019Updated 6 years ago
- Miscellaneous stuff.☆10Apr 22, 2026Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Mar 30, 2026Updated last month
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- easy-gpgpu rust crate☆23Feb 16, 2022Updated 4 years ago
- ☆14Aug 2, 2025Updated 8 months ago
- A GFX drawing backend for Rust bindings for Nuklear 2D GUI library.☆14Jun 30, 2020Updated 5 years ago
- Pure Rust implementation of the meshoptimizer library☆28Dec 18, 2025Updated 4 months ago
- Rust bindings for Intel's ISPC texture compression☆23Apr 12, 2022Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆16Apr 9, 2026Updated 3 weeks ago
- A pure Rust BC1/2/3/4/5 compressor and decompressor based on libsquish☆11Jul 28, 2022Updated 3 years ago
- ☆22Jul 3, 2025Updated 9 months ago
- High Level Rust Wrapper for OpenImageIO☆13Apr 22, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Rust KTX texture storage format parsing☆11Nov 30, 2025Updated 5 months ago
- An implementation of the Pair Adjacent Violators algorithm for isotonic regression in Rust☆12Mar 25, 2026Updated last month
- Unified Incremental Potential Contact Framework Documentation☆13Updated this week
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- DirectDraw Surface file format parser/composer☆19Dec 20, 2023Updated 2 years ago
- ☆26Oct 17, 2018Updated 7 years ago
- A safe Rust FFI binding for the NVIDIA® Tools Extension SDK (NVTX).☆90Jan 18, 2024Updated 2 years ago
- Rust source code for all 650 leetcode hard algorithmic problems available with no subscription☆15Jul 6, 2025Updated 9 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Mar 29, 2026Updated last month
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆12Nov 19, 2018Updated 7 years ago
- Vulkan-lite GPU API☆90Jun 28, 2024Updated last year
- A game with custom engine☆35Feb 14, 2021Updated 5 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆70Apr 5, 2026Updated 3 weeks ago
- Uniform cubic spline evaluation and inversion in Rust☆24Apr 14, 2026Updated 2 weeks ago
- A glsl to spirv compiler☆20Nov 26, 2019Updated 6 years ago
- A lightweight Entity Component System☆15Feb 11, 2015Updated 11 years ago