ashpil / include_wgsl
A tiny utility macro to verify WGSL at compile time
☆14Updated 3 years ago
Alternatives and similar repositories for include_wgsl:
Users that are interested in include_wgsl are comparing it to the libraries listed below
- Generate SPIR-V bytecode from an operation graph☆68Updated 5 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆45Updated 3 years ago
- ☆24Updated 3 weeks ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated 9 months ago
- BVH Construction and Traversal Library☆56Updated last week
- RenderDoc application bindings for Rust☆47Updated 9 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆32Updated last month
- grr and rust-gpu pbr rendering☆28Updated 3 years ago
- ktx2 parsing library☆13Updated 2 months ago
- Reusable post-processing effects for wgpu☆15Updated 5 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆54Updated 2 months ago
- Vulkan-lite GPU API☆89Updated 7 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 4 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 6 months ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- PBR renderer written with Rust and wgpu-rs☆25Updated 4 years ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Rust bindings for Intel's ISPC texture compression☆11Updated 3 months ago
- Implementation of PBR using wgpu-rs☆79Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆168Updated last week
- Rust library for parameterized inbetweening☆51Updated last year
- BVH library for Rust☆17Updated 3 years ago
- Vulkan rendering sandbox for raytracing☆71Updated 2 years ago
- A game with custom engine☆35Updated 4 years ago