yig / yimg
A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize/flip/mirror/greyscale.
☆12Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for yimg
- Convert rigged models into simple, easy-to-parse formats☆14Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- C/C++ Isosurface Extraction library☆13Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- CIS565 Final Project☆13Updated 9 years ago
- A small testbed for physically based rendering experiments☆10Updated 7 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- ☆17Updated 2 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Reflective Shadow MapでリアルタイムGI☆10Updated 11 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- Recursive Wang tiles dataset for blue noise☆13Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Updated 7 years ago
- a collection of handle/id allocators☆20Updated 8 months ago
- Generating Trees with a Space Colonization Algorithm☆35Updated 6 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- A 3D game engine☆13Updated 9 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- Header-only base C++ library.☆20Updated 7 years ago
- Position Based Fluids 2D Tutorial☆15Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year