songrun / SubdivisionSkinning
Catmull-Clark subdivision surface deformation tool.
☆12Updated 7 years ago
Alternatives and similar repositories for SubdivisionSkinning:
Users that are interested in SubdivisionSkinning are comparing it to the libraries listed below
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆39Updated 4 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Procedural 3D mesh generation tool☆17Updated 6 years ago
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Updated 5 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆21Updated 8 months ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- ☆17Updated 2 years ago
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆13Updated 7 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- USD build script for aarch64 target☆11Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- An early development version of the GigaVoxels library.☆28Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Toy RenderMan renderer☆16Updated last year
- ☆16Updated 4 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆15Updated 7 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆38Updated 5 years ago
- ☆18Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 9 months ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"☆14Updated last year