skaslev / catmull-clarkLinks
Catmull-Clark subdivision surfaces demo
☆23Updated 3 months ago
Alternatives and similar repositories for catmull-clark
Users that are interested in catmull-clark are comparing it to the libraries listed below
Sorting:
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- simple water simulation on the GPU☆48Updated 11 years ago
- A simple OpenCL / OpenGL fluid simulation and renderer☆26Updated 5 years ago
- Implementation of several subdivision algorithms for meshes☆16Updated 6 years ago
- A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creat…☆10Updated 7 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 13 years ago
- Catmull-Clark网格细分算法☆14Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- C++ math / geometry / mesh processing library☆62Updated 7 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆21Updated 11 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- OpenGL code for virtual reality applications and computer graphics education (moved to gitlab)☆46Updated 7 years ago
- Benchmark of various spatial data structures for collision detection.☆129Updated 7 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- A very simple marching cubes example.☆64Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Final project for CS 224: Interactive Computer Graphics☆35Updated 14 years ago
- ☆24Updated 11 years ago
- Dave Eberly's Geometric Tools☆35Updated 11 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Updated 9 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- ☆41Updated 9 years ago
- Ray Tracing From The Ground Up☆44Updated 14 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago