rarietta / OpenGL-Deferred-Shader
This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the image such as: Z-depth, color, screen space position, horizon-based ambient occlusion, normals, bloom, etc. These buffers can then be combined in various ways to post-process render final illuminated/stylized imag…
☆20Updated 11 years ago
Alternatives and similar repositories for OpenGL-Deferred-Shader:
Users that are interested in OpenGL-Deferred-Shader are comparing it to the libraries listed below
- ☆15Updated 8 years ago
- ☆22Updated 11 years ago
- ☆32Updated 2 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆18Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- An SDF path tracer☆23Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- #include <engine>☆40Updated 6 years ago
- ☆12Updated 8 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- FFT visualizer for images☆25Updated 7 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆20Updated 11 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago