This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the image such as: Z-depth, color, screen space position, horizon-based ambient occlusion, normals, bloom, etc. These buffers can then be combined in various ways to post-process render final illuminated/stylized imag…
☆20Nov 15, 2013Updated 12 years ago
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