PhilCK / mega-textureLinks
Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.
☆22Updated 9 years ago
Alternatives and similar repositories for mega-texture
Users that are interested in mega-texture are comparing it to the libraries listed below
Sorting:
- Indirect Occlusion Culling☆23Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A collection of in-progress work☆14Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- ☆33Updated 3 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 8 years ago
- ☆18Updated 9 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 13 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 8 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- ☆28Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Python Build System☆16Updated 3 years ago
- a collection of handle/id allocators☆20Updated last year