PhilCK / mega-textureLinks
Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.
☆22Updated 10 years ago
Alternatives and similar repositories for mega-texture
Users that are interested in mega-texture are comparing it to the libraries listed below
Sorting:
- Indirect Occlusion Culling☆23Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- ☆18Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- A collection of in-progress work☆14Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- #include <engine>☆40Updated 6 years ago
- ☆51Updated 7 months ago
- Graphics prototyping framework☆37Updated last year
- A set of examples and visualizations showing off FiberTaskingLib☆12Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- ☆54Updated 7 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- ☆28Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆33Updated 3 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- small collection of directory related functions.☆15Updated 4 years ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago