An OpenCL implementaton of Octree search
☆22Feb 13, 2018Updated 8 years ago
Alternatives and similar repositories for OctreeOCL
Users that are interested in OctreeOCL are comparing it to the libraries listed below
Sorting:
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Mar 17, 2015Updated 10 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 9 years ago
- Helper C++ classes to quickly preintegrate IMU measurements between SLAM keyframes☆16Feb 23, 2026Updated last week
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆68Feb 22, 2020Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Apply LOAM on KITTI☆10Apr 6, 2018Updated 7 years ago
- Code for creating a 3D lidar map of Leslie St and Highway 7.☆10Jan 4, 2021Updated 5 years ago
- A few classes which compile faster than the classes that they replace☆12Apr 5, 2014Updated 11 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago
- Implementation of LOAM (https://www.ri.cmu.edu/pub_files/2014/7/Ji_LidarMapping_RSS2014_v8.pdf)☆25Oct 7, 2018Updated 7 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 13 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Chernyaev’s Marching Cubes 33 is one of the first algorithms intended to preserve the topology of the trilinear interpolant. In this work…☆13Jul 19, 2013Updated 12 years ago
- Parse, Analyse, Clean GLSL code in JS☆13Sep 27, 2015Updated 10 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A particle filter implementation for lab 1 of Statistical Techniques in Robotics (CMU 16-831)☆12Oct 5, 2014Updated 11 years ago
- Parallel Delaunay and Voronoi Tessellation and Density Estimation☆29Jun 22, 2022Updated 3 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Assignment for Compiler Design class in Spring 2018 turned personal project☆15Sep 28, 2018Updated 7 years ago
- Prototype implementations of the orders 2 and 4 of the Runge-Kutta method in C++, CUDA and OpenCL applied to vector fields.☆18Jan 10, 2017Updated 9 years ago
- Custom navigation mesh generated in the Unreal environment by applying the Recast voxelization model.☆14Mar 18, 2024Updated last year
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- ☆33May 2, 2022Updated 3 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 8 years ago
- Custom material shader - RIM, Phong / Blinn Phong, Fresnel, Ashima noise☆15Sep 7, 2017Updated 8 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- C/C++ compiler vendor and features detection.☆41Oct 19, 2017Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 9 years ago
- Use g2o to optimize the camera pose. Initial guess is from EPnP.☆15Jan 14, 2020Updated 6 years ago