soulslicer / OctreeOCLLinks
An OpenCL implementaton of Octree search
☆22Updated 7 years ago
Alternatives and similar repositories for OctreeOCL
Users that are interested in OctreeOCL are comparing it to the libraries listed below
Sorting:
- C++11 Camera Models Classes.☆35Updated 7 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆11Updated 2 years ago
- ☆25Updated 6 years ago
- Large octree map construction and rendering with CUDA and OpenGL☆56Updated 10 years ago
- ☆34Updated 6 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- Fills holes in organized point clouds☆18Updated 12 years ago
- Visualization of 3D point cloud using OpenGL☆30Updated 5 years ago
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 7 years ago
- Preprocessing module in IEEE PAMI 2013: A Framework for Automatic Modeling from Point Cloud Data☆26Updated 3 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Updated 11 years ago
- Light C++11 graph library☆13Updated 4 years ago
- Novel extreme-performance CPU-GPU cooperative feature detector-descriptor for computer vision.☆38Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Mepp2 - 3D MEsh Processing Platform☆78Updated 2 years ago
- A c++ library which aims at massive point cloud data processing, involves smart pointer and smart array, mathematical structures and oper…☆18Updated 4 years ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆38Updated last month
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Updated 5 years ago
- small panoramic image viewer using opengl☆26Updated 6 years ago
- Random collection of C++ classes, mainly for computer vision/GPU☆27Updated 5 years ago
- Anisotropically Scaled Iterative Closest Point Algorithm☆27Updated 4 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆168Updated 7 years ago
- A tool for evaluating a number of quality metrics on textured 3D models☆14Updated 5 years ago
- Visual Computing Library☆20Updated 5 months ago
- A simple benchmark comparing various libraries for ply file i/o☆27Updated 9 months ago
- ☆67Updated 4 years ago
- Advanced Technique for Curve Fitting☆28Updated 5 years ago
- A fast surface reconstruction method from Hermite points☆33Updated 9 years ago
- Custom views of various objects for Visual Studio debugger☆83Updated last year
- Real-time Manhattan World Rotation Estimation in 3D☆38Updated 8 years ago