AirGuanZ / CatmullClarkSubdivisionLinks
Catmull-Clark网格细分算法
☆14Updated 5 years ago
Alternatives and similar repositories for CatmullClarkSubdivision
Users that are interested in CatmullClarkSubdivision are comparing it to the libraries listed below
Sorting:
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 3 years ago
- ☆50Updated 6 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- ☆25Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Ubpa CMake☆24Updated 3 years ago
- realize XPBD with rust and render in Unity☆33Updated 3 years ago
- A path tracer based on hardware ray tracing☆24Updated last year
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆23Updated 7 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- A collection of papers about physically-based animation for deformable bodies☆12Updated 3 years ago
- A 2D fluid engine built on Taichi . Developing ...☆19Updated 4 years ago
- ☆14Updated 4 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆83Updated 4 years ago
- A RTX renderer☆40Updated 5 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- ☆18Updated 14 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆68Updated 2 years ago
- 基于QtQuick/OpenGL的网格算法应用Demo☆16Updated 6 years ago
- A C++ implementing of Loop subdivision☆37Updated 3 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- ☆24Updated 4 years ago
- Unityでクロスシミュレーションを実装する☆11Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Updated 5 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 6 years ago