AirGuanZ / CatmullClarkSubdivisionLinks
Catmull-Clark网格细分算法
☆14Updated 5 years ago
Alternatives and similar repositories for CatmullClarkSubdivision
Users that are interested in CatmullClarkSubdivision are comparing it to the libraries listed below
Sorting:
- realize XPBD with rust and render in Unity☆35Updated 3 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- ☆51Updated 6 years ago
- ☆30Updated 4 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 12 years ago
- ☆18Updated 14 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆70Updated 2 years ago
- 图形学随笔☆48Updated 2 years ago
- 在unity上实现的一些基于position based dynamic的效果☆17Updated 4 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago
- Making Tsunami water simulation using Smoothed Particles Hydrodynamic (SPH), the project has been made using Unity Engine, The simulation…☆34Updated 5 months ago
- Shader Playground on LuisaCompute☆13Updated 2 years ago
- 基于OpenGL实现的渲染引擎☆60Updated 5 years ago
- Cloth Simulation by Position Based Dynamics + Unity Job System☆120Updated 4 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- An interactive, physically-based cloth demo in C++ using OpenGL, GLUT, GLEW, and CMake☆13Updated 3 years ago
- A RTX renderer☆40Updated 6 years ago
- DirectX12 Little Master Class,no 4580,just free MIT☆18Updated 2 years ago
- A path tracer based on hardware ray tracing☆24Updated last year
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- ☆57Updated 3 years ago
- Unity GPU布料物理模拟入门☆73Updated 4 years ago
- ☆12Updated 2 years ago
- A C++ implementing of Loop subdivision☆38Updated 4 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 8 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆86Updated 4 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 9 months ago