AirGuanZ / CatmullClarkSubdivisionLinks
Catmull-Clark网格细分算法
☆14Updated 5 years ago
Alternatives and similar repositories for CatmullClarkSubdivision
Users that are interested in CatmullClarkSubdivision are comparing it to the libraries listed below
Sorting:
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- ☆18Updated 14 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 4 years ago
- realize XPBD with rust and render in Unity☆34Updated 3 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- A RTX renderer☆40Updated 5 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Updated 6 years ago
- Making Tsunami water simulation using Smoothed Particles Hydrodynamic (SPH), the project has been made using Unity Engine, The simulation…☆33Updated 2 months ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Unityでクロスシミュレーションを実装する☆11Updated 5 years ago
- This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following as…☆23Updated 6 years ago
- ☆15Updated last year
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- 基于QtQuick/OpenGL的网格算法应用Demo☆16Updated 6 years ago
- Experimenting with building distance fields of vertical slices of a point cloud, then generating a mesh with marching cubes.☆14Updated 8 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- Approximate Subsurface Scattering☆13Updated 7 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 8 years ago
- A path tracer based on hardware ray tracing☆24Updated last year
- GPU LBVH builder implemented in Vulkan and GLSL.☆50Updated last year
- Shader笔记,参考书籍,文档☆11Updated last year
- A easy-to-use graphics engine based on OpenGL☆19Updated 6 years ago
- A Unity-Based GPU FFT Ocean☆15Updated 6 years ago
- ☆27Updated 4 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- virtual texture☆20Updated 5 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago