geidav / concave-poly-splitter
Code to split a concave polygon by a line
☆38Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for concave-poly-splitter
- ☆27Updated 2 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- Using clipper and poly2tri together for robust triangulation☆90Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago
- CCycles: a C API for the renderer Cycles. CSycles: a C# wrapper around CCycles.☆30Updated 8 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆44Updated last year
- C++ math / geometry / mesh processing library☆56Updated 6 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆76Updated 10 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆101Updated 7 years ago
- Signed Distance Function Sculpting☆51Updated 7 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆76Updated 3 years ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆49Updated 4 years ago
- OpenCL based GPU accelerated SPH fluid simulation library☆52Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Automatically exported from code.google.com/p/carve☆45Updated 2 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆73Updated 4 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆114Updated 10 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 6 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆42Updated 8 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 6 years ago
- A modern particle engine running on the GPU, using c++14 and OpenGL 4.4.☆194Updated 3 years ago
- procedural geometry for Ogre3D☆40Updated last year
- Very simple project to illustrate how to build a VulkanSceneGraph application☆30Updated last year
- Implementation of trails with WebGL☆66Updated 11 years ago
- C++ delaunay library☆34Updated 11 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 6 years ago
- GLC_lib is a C++ library for high performance 3D application based on OpenGL and Qt4 GUI☆61Updated last month
- Real time 2D simulator of fluid mechanics in C++/Qt/OpenGl☆25Updated 10 years ago