A few classes which compile faster than the classes that they replace
☆12Apr 5, 2014Updated 11 years ago
Alternatives and similar repositories for compile_time
Users that are interested in compile_time are comparing it to the libraries listed below
Sorting:
- DirectX 11-based rendering framework designed for rapid prototyping☆20Jun 11, 2015Updated 10 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- A splaytree ADT written in C with a BSD license☆18Jun 18, 2020Updated 5 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 13 years ago
- Chernyaev’s Marching Cubes 33 is one of the first algorithms intended to preserve the topology of the trilinear interpolant. In this work…☆13Jul 19, 2013Updated 12 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- fork of http://calumgrant.net/units (unavailable) + new units + c++0x support + markdown documentation (C++03)☆14Jun 24, 2016Updated 9 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- A compressed bitset with supporting data structures and algorithms☆19Sep 13, 2013Updated 12 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Assignment for Compiler Design class in Spring 2018 turned personal project☆15Sep 28, 2018Updated 7 years ago
- Custom navigation mesh generated in the Unreal environment by applying the Recast voxelization model.☆14Mar 18, 2024Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- ☆11Mar 7, 2022Updated 3 years ago
- Custom material shader - RIM, Phong / Blinn Phong, Fresnel, Ashima noise☆15Sep 7, 2017Updated 8 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17May 11, 2023Updated 2 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- ☆14Dec 15, 2016Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- Small project using ModernGL for terrain rendering☆22Apr 8, 2018Updated 7 years ago
- AS3 ByteArray class for lua.☆19Oct 9, 2020Updated 5 years ago
- [mirror] Generic n-dimensional polyline simplification☆21Jul 5, 2021Updated 4 years ago
- Emacs minor mode that automatically demangles C++, D, and Rust symbols☆23Aug 22, 2021Updated 4 years ago
- A set of reusable C++ classes for concurrent tasks☆36Apr 21, 2013Updated 12 years ago
- Visual Computing Library☆20Jan 14, 2026Updated last month
- A hash table implementation using Robin Hood Linear Probing☆52May 31, 2014Updated 11 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- An OpenCL implementaton of Octree search☆22Feb 13, 2018Updated 8 years ago
- C++11 libs: await, channels, reactive/signals, timelines, alarms, logging, args, etc.☆23Dec 29, 2020Updated 5 years ago
- Polyfill some holes in the SSE intrinsics set☆50Jun 2, 2022Updated 3 years ago
- A low level preprocessor meta programming library.☆30Jul 20, 2023Updated 2 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- C++ library for incremental computing☆23Oct 8, 2022Updated 3 years ago
- Write GLSL shaders in C++☆39Jul 10, 2014Updated 11 years ago
- Simple Perforce integration for Visual Studio 2017 to 2022☆25Updated this week