A few classes which compile faster than the classes that they replace
☆12Apr 5, 2014Updated 11 years ago
Alternatives and similar repositories for compile_time
Users that are interested in compile_time are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- A splaytree ADT written in C with a BSD license☆18Jun 18, 2020Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Jun 11, 2015Updated 10 years ago
- ☆14Dec 15, 2016Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A compressed bitset with supporting data structures and algorithms☆19Sep 13, 2013Updated 12 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- fork of http://calumgrant.net/units (unavailable) + new units + c++0x support + markdown documentation (C++03)☆14Jun 24, 2016Updated 9 years ago
- A hash table implementation using Robin Hood Linear Probing☆52May 31, 2014Updated 11 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- Low level, branch-free functions for number and string conversion and other utils☆17Apr 13, 2022Updated 3 years ago
- Emacs minor mode that automatically demangles C++, D, and Rust symbols☆23Aug 22, 2021Updated 4 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 13 years ago
- Curated list of awesome emacs packages☆18Jul 28, 2014Updated 11 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- A C++11 Utility Library☆15May 18, 2015Updated 10 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- [mirror] Generic n-dimensional polyline simplification☆21Jul 5, 2021Updated 4 years ago
- A C library for runtime-flippable feature flags on Linux/x86-64, with negligible overhead in the common case☆76Oct 12, 2022Updated 3 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- ☆11Mar 7, 2022Updated 4 years ago
- Distributed cartesian cell-refinable grid☆13Jun 13, 2025Updated 9 months ago
- Demo code for the "Data Oriented Design for Object Oriented Programmers" talk.☆11Sep 17, 2020Updated 5 years ago
- Chernyaev’s Marching Cubes 33 is one of the first algorithms intended to preserve the topology of the trilinear interpolant. In this work…☆14Jul 19, 2013Updated 12 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17May 11, 2023Updated 2 years ago
- C++ library for incremental computing☆23Oct 8, 2022Updated 3 years ago
- AS3 ByteArray class for lua.☆19Oct 9, 2020Updated 5 years ago
- Small project using ModernGL for terrain rendering☆22Apr 8, 2018Updated 7 years ago
- Front-end of palava.tv☆11Mar 16, 2026Updated last week
- A very simple C++ interface for the webdav neon lib☆12Mar 16, 2020Updated 6 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- An experimental method JIT for CPython 3☆29May 18, 2016Updated 9 years ago
- Custom material shader - RIM, Phong / Blinn Phong, Fresnel, Ashima noise☆15Sep 7, 2017Updated 8 years ago
- determine if a point is inside a polygon☆14Jun 7, 2015Updated 10 years ago
- Algorithm Mnemonics: Increase Productivity with STL Algorithms for GNU Emacs☆11Oct 15, 2016Updated 9 years ago
- Fastest CPU SIMD (SSE4) sorting networks for small integer arrays (2-6 elements), also optimal amd64 assembly and notes on getting compil…☆52Mar 23, 2021Updated 5 years ago