JoeyDeVries / ShaderAssistLinks
Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.
☆33Updated 7 years ago
Alternatives and similar repositories for ShaderAssist
Users that are interested in ShaderAssist are comparing it to the libraries listed below
Sorting:
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Updated 2 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- ☆56Updated 3 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated last month
- Graphics prototyping framework☆37Updated last year
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Game Engine☆129Updated 6 years ago
- A Vulkan rendering engine☆30Updated 4 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Tiny DDS file loader☆47Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆127Updated 8 months ago
- GLSL shader live-reloading☆70Updated 8 years ago
- rex engine and game☆15Updated 3 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- ☆83Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- An abstract graphics API library☆122Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆82Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆116Updated 2 years ago