nvpro-pipeline / pipelineView external linksLinks
nvpro-pipeline is a research rendering pipeline
☆211Jun 14, 2021Updated 4 years ago
Alternatives and similar repositories for pipeline
Users that are interested in pipeline are comparing it to the libraries listed below
Sorting:
- Experimental High Level Framework for Vulkan☆329Jan 21, 2019Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Jan 3, 2023Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆396Mar 30, 2017Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98May 21, 2017Updated 8 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆692Apr 2, 2017Updated 8 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆561Jan 17, 2024Updated 2 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- A VM running SPIR-V code☆60Aug 4, 2016Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978May 25, 2025Updated 8 months ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 5 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 4 months ago
- This is the software repository for the book GPU Pro 6.☆232Sep 28, 2015Updated 10 years ago
- Header only C++ Tiny glTF loader.☆263Nov 20, 2019Updated 6 years ago
- OpenGL and Vulkan header and loader generator.☆208Oct 4, 2024Updated last year
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆534Nov 4, 2016Updated 9 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- A small, reference GI renderer☆158Aug 12, 2017Updated 8 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Point Based Global Illumination☆197Mar 25, 2016Updated 9 years ago
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 4 years ago
- Outdoor Light Scattering Sample☆246Jun 5, 2017Updated 8 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆590Nov 18, 2020Updated 5 years ago
- GLSL cross-compiler based on glslang and SPIRV-Cross☆150Jun 29, 2025Updated 7 months ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,098Mar 10, 2024Updated last year
- Simple comparison framework for APIs☆329Mar 17, 2016Updated 9 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Jun 28, 2024Updated last year