nvpro-samples / gl_vk_threaded_cadscene
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
☆168Updated last month
Alternatives and similar repositories for gl_vk_threaded_cadscene:
Users that are interested in gl_vk_threaded_cadscene are comparing it to the libraries listed below
- OpenGL sample on various rendering approaches for typical CAD scenes☆158Updated 8 months ago
- SPIR-V extension for Visual Studio☆93Updated 7 months ago
- nvpro-pipeline is a research rendering pipeline☆209Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆183Updated 6 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆229Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆205Updated 5 years ago
- Sources for my YouTube Vulkan tutorials☆122Updated 8 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- Introductory DirectX 12 sample☆150Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- ☆473Updated 2 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆391Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- AMD Triangle Order Optimization Tool.☆222Updated 4 years ago
- OpenGL sample for NV_command_list☆112Updated last year
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated last month
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- Simple vulkan rendering example.☆207Updated last month
- Real-time BC6H compression on GPU☆341Updated last year
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago
- vulkan abstraction layer that represent frame as a task graph☆416Updated 3 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago