Illation / GLFrameworkLinks
Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine
☆39Updated 7 years ago
Alternatives and similar repositories for GLFramework
Users that are interested in GLFramework are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆72Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Vulkan Renderer☆31Updated last year
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆42Updated 5 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 5 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆82Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- Demoscene graphics engine.☆60Updated 5 years ago