bazhenovc / sigrlinn
An abstract graphics API library
☆122Updated 6 years ago
Alternatives and similar repositories for sigrlinn:
Users that are interested in sigrlinn are comparing it to the libraries listed below
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- OpenGL sample for NV_command_list☆113Updated last year
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- SPIR-V extension for Visual Studio☆94Updated 9 months ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- ☆83Updated 8 years ago
- et-engine☆68Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Single header "no-allocation" KTX/DDS file reader☆119Updated last year
- Demoscene graphics engine.☆59Updated 4 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆184Updated 5 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆475Updated 2 years ago
- ☆141Updated 8 years ago