An abstract graphics API library
☆124Mar 16, 2019Updated 7 years ago
Alternatives and similar repositories for sigrlinn
Users that are interested in sigrlinn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- SSE Frustum Culling Demo☆76Sep 4, 2021Updated 5 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 11 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆596Nov 18, 2020Updated 5 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- Library for managing windows for cross platform UI applications☆28Jul 15, 2026Updated 3 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Aug 27, 2016Updated 10 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 11 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆481Oct 13, 2022Updated 4 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Aug 28, 2016Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆62Aug 30, 2016Updated 10 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 10 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 10 years ago
- A single header implementation of bounding volume hierarchies☆21Jan 27, 2020Updated 6 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 9 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Tiny portable virtual memory wrapper☆13Updated this week
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- Implement some RTR and PBR papers☆47Jul 8, 2017Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Mar 7, 2019Updated 7 years ago
- Atmosphere shaders using BGFX☆40Jun 13, 2018Updated 8 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆413Jan 3, 2023Updated 3 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A library of distance and occlusion generation routines☆117Apr 13, 2026Updated 6 months ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 11 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆166Apr 20, 2018Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 10 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 9 years ago
- ☆82Jul 7, 2018Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago