edin-purkovic / ImGuiDockLinks
Ugly docking code for ImGui
☆66Updated last year
Alternatives and similar repositories for ImGuiDock
Users that are interested in ImGuiDock are comparing it to the libraries listed below
Sorting:
- ☆54Updated 7 years ago
- A minimal geometry editing UI based on IMGUI☆112Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- C++11 lock-free job queue☆83Updated 9 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- OpenGL and Vulkan header and loader generator.☆206Updated 8 months ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- D3D Port of Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.☆75Updated 5 years ago
- Game Engine☆129Updated 6 years ago
- The fastest culler ever☆36Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- FIshGUI is a immediate mode GUI(IMGUI) library, based on NanoVG.☆83Updated 5 years ago
- Nebula Trifid☆71Updated last year
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆64Updated 7 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 5 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- cross-platform filewatcher library for c/c++☆101Updated 3 years ago
- imgui control to inspect image pixels☆109Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- A simple game engine☆66Updated 9 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Library to render text using modern OpenGL techniques☆56Updated 11 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Updated 7 years ago